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Open Race/Class combination

PostPosted: Wed Dec 27, 2006 2:08 pm
by Mythical
I don't know if this has been discussed yet or not, so I'll just ask.

Will there be any restrictions on the class certain races can be? ie. Scallions can't be paladins or clerics?

If this is truly going to be like old Xen I suggest not putting in the restrictions that EJ has put in. If it is left open it will add a lot more variety to the game.

PostPosted: Wed Dec 27, 2006 2:35 pm
by thadiusofx3
No restrictions on race/class and all races start out 10 10 10 10 10 with 25 points to add

PostPosted: Thu Dec 28, 2006 1:27 am
by Karl G.
thadius is correct, I will not be implementing such restrictions.

PostPosted: Thu Dec 28, 2006 1:40 pm
by Serenity
Could you make it so each class has a special bonus unique to that class. like it is now?

say
Scallions - so much resistance to poisons
Dreg - more cons given per point
Behock - natural magic resistance
Gnome - natural read enhancement and more mana per point (wis)
Elf - Faster movement, natural spell potency (intel)
Humans - heightened mp/hp regen

PostPosted: Thu Dec 28, 2006 4:57 pm
by Vitriol
Serenity wrote:Could you make it so each class has a special bonus unique to that class. like it is now?

say
Scallions - so much resistance to poisons
Dreg - more cons given per point
Behock - natural magic resistance
Gnome - natural read enhancement and more mana per point (wis)
Elf - Faster movement, natural spell potency (intel)
Humans - heightened mp/hp regen


Behock wont be in the game. It will be like in original xen
Human
elf
gnome
dreg
scallion

PostPosted: Thu Dec 28, 2006 5:25 pm
by Serenity
NOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!! Ill miss the behock

PostPosted: Thu Dec 28, 2006 6:05 pm
by Karl G.
Actually, all of the character models including the Behock, Dark Elf, Idget and Half Orc are in PV right now. However, they may not be playable.