Page 1 of 1

snow textures please

PostPosted: Tue Feb 06, 2007 2:07 pm
by Vitriol
can we get some snow?

PostPosted: Tue Feb 06, 2007 2:46 pm
by thadiusofx3
I'd like to have desert for the southern part of the map, then a moderate grass area, then snow/ice lands at the top of the map

the deserts could have like scorpions and things of that sort to fight with dungeons that have fire creatures in them(hell hounds, volucris, calvaria, etc), and the snow/ice lands could have like ogres, roaming around, or maybe if we can model a grizzly/abominable snowman thing some of those.

PostPosted: Tue Feb 06, 2007 3:36 pm
by Vitriol
I made this:
Image

PostPosted: Tue Feb 06, 2007 3:56 pm
by Karl G.
Snow--eventually. Work with what you have until then (or download a snow skin for Xenimus, if you really want :))

Actually I was planning on having the entire game change seasons by releasing a new texture pack 4 times a year. I dunno I thought that might be cool.

PostPosted: Tue Feb 06, 2007 4:00 pm
by Vitriol
Karl G. wrote:Snow--eventually. Work with what you have until then (or download a snow skin for Xenimus, if you really want :))

Actually I was planning on having the entire game change seasons by releasing a new texture pack 4 times a year. I dunno I thought that might be cool.


I'm sorry karl, but thats dumb. lol, why not just program something into the game later to make certain areas get snowy.

PostPosted: Tue Feb 06, 2007 4:49 pm
by kuba
Whatever you decide in regards to seasonal updates/texture packs (which imo is a good idea) we should still have a "snow zone." Its easy (just need some textures) and opens a lot of variety in the game, snow npcs, snow dungeons, etc. Same goes for desert, swamp, and tropic areas. But for now we shouldn't even worry about any of this.

For the time being we should focus on a smaller-scale continent that serves as a more basic, noob-friendly place. Maybe just have 2 towns (one for casters, one for brutes?), 4-5 hunting grounds, and 2-3 dungeons. A place where players could level from 1-20.

PostPosted: Tue Feb 06, 2007 6:12 pm
by thadiusofx3
how about this:

Image

everyone either take a whole section (like ABC123) or just 1 part of a section(like C5, A1, G3)

PostPosted: Tue Feb 06, 2007 8:52 pm
by kuba
thats just what I had in mind! :D

As far as scale goes, a trip from T1 to T2 on-route should be at least 5 minutes and no more than 10 minutes. My only concern with the map is the location of hunting grounds as preferably (or at least to the best of our abilities) we would want to have creeps increase in level of difficulty as the player draws furthur from his/her starting town (t1,t2,t3). Of course this doesn't need to be strictly adheared to but we don't want players "walking into" ogres and getting raped. As long as we can keep these harder hunting grounds confined by walls/fences and whatnot we should be fine.

As far as creeps go,

Right outside the starting towns will be lvl1-2 creeps, such as giant bugs, ?imps?, wolves, etc.

Further towards the shore and outer perimeter of the towns will be lvl3-4 creeps such as giant spiders, wolves, etc.

You get the idea.


Here is a slightly modified map with minor changes to help balance things out.

Image

Changes include t1 gy being shifted up in order to make room for another mid-lvl hunting ground, Thieve's Hideout, for the t3 starters.

The addition of Troll Village balances out the overall map in terms of mid-lvl hunting grounds being available to all 3 starting towns.

And lastly, east lost its boundary due to the fact that dungeons will be "in the mountains" so-to-say, and the entrance was shifted downward for balancing purposes. By the time players can fight in east dungeon mages will already have portal, so no, t2 starters will not necessarily have a loooong trip to get to east.

This is just a concept that we can work with, if anyone has any other suggestions (or dislikes) please feel free to share them.

PostPosted: Tue Feb 06, 2007 9:12 pm
by Vitriol
you rock Kuba, I think I will take E5.
Always wanted to make a kinda dense forest in xenimus.

PostPosted: Tue Feb 06, 2007 9:21 pm
by kuba
If you mean my l33t ms paint skills thanks lol. props to thad on the map and taking the time to divide it all up.

Anyhow, I've created a new topic for this titled Starting Continent, we should discuss assignments, thoughts, and whatnot there.