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Glitch and Bugs- Updated Mon-Fri

PostPosted: Fri Oct 16, 2009 7:31 pm
by Morn
The other thread is piling up and is getting difficult to read. I'm going to try and keep this one updated and informative. I tried to find all the gliches not responded to or fixed yet. If I missed anything please post so I can update.

If you would like to post more information about a specific glich or bug you can click on the original Reporter's name, and update the original thread.

Gliches

:!:Warriors lose HP when increasing important stats. Reported here.
Reported by Ven- @ lvl 15 had 452 HP @lvl 16 +1 con 451 HP
Reported by LEXIC- @ +1 Agil lost 10 HP
:arrow:Karl's Theory is that HP adjusting gear is not being recalculated. If you experience this problem, try removing your gear and putting it back on. Reguardless of wether or not this fixes the problem please post the results.

:!:Client Crashing
:arrow: If you have frequent crashing in specific areas please post here so Karl can look for similarities.
:arrow: Client Crashing is when the server is still running but your computer stops running the game. It can sometimes be cause by your own hardware and if no one else is experiencing Client Crashes (read around here to find out) you may be running too many programs at once.

:!:Server Crashing
:arrow: If the server crashes and you are the first to the forum please update one of the server crash threads so that Karl can get it up and running.

:!:Lightning Orb and a Holy wand equiped. These two items and the base mp regen of the character should add up to be +137 regen. However in the display, it shows "+-119". However, judging from the mp bar, I would say it actually is recharging at a rate of +137, so it must be just a display problem in the stats screen. Reported by Glorifindelus

:!:Multiple Adepts (Possibly includes Sorcerer's too) using magic can freeze gameplay. Reported by Part-time Modeler
:arrow: I'm not sure if you fixed this in 3.7 hasn't been said for certain. If Karl could confirm?

:!: Experience/Kill changes drastically when in a party. Reported by Glorifindelus
:arrow:Maybe intentional to encourage parties?

Fixed and Updated
This list will be cleared after major updates. If you have reason to believe something doesn't belong on the fixed and updated list please post.

:!: Magic attacks are imbalanced to meelee attacks. Reported Often
:arrow: Once meelee attacks are asuridly where the team wants them, magic will be adjusted based on meelee. Confirmed by Erich.

:!: When Whirlwind collides with another object in game, it stops the animation, causing a 2-3 second delay in the next attack or spell. Reported by Joelshup

Re: Glitch and Bugs- Updated Mon-Fri

PostPosted: Fri Oct 16, 2009 8:10 pm
by Glorfindelus
I've noticed that I've been crashed a ton at the town square and the surrounding geosids and their respective pits. Not as much as where I level at.

Re: Glitch and Bugs- Updated Mon-Fri

PostPosted: Sat Oct 17, 2009 8:03 am
by Karl G.
You'll find my responses elsewhere in the forum, but the following items are fixed:

:!:Leaping over a pit still doesn't allow you to continue to leap. Reported by Lexic

:!:Spectral Throwing Knife is weaker than lightning, even though it has higher reqs. (I haven't actually seen lightning Throwing knives myself so I can't confirm this) Reported by Morn
:arrow:Apparently Fiery, Earthen, and Holy Gloves all share the same stats. Reported by Joelshup

Re: Glitch and Bugs- Updated Mon-Fri

PostPosted: Sun Oct 18, 2009 12:25 am
by Morn
If you are posting elsewhere in the forum you shouldn't have to update on this thread. I'm trying to create an easier reference for you and for individuals trying to post new bugs.

BTW I ignored Hunters Left Out? in today's update Since you got so many fixes ready so fast.

Re: Glitch and Bugs- Updated Mon-Fri

PostPosted: Sun Oct 18, 2009 1:08 pm
by Morn
Updated for 3.7

Re: Glitch and Bugs- Updated Mon-Fri

PostPosted: Sun Oct 18, 2009 6:57 pm
by willy nilly
:!: Experience/Kill changes drastically when in a party. Reported by Glorifindelus
:arrow:Maybe intentional to encourage parties?
________________________________________________________________________________________
It does not matter if you are killing easy trolls or hard you still get the same amount of exp. I just took a level 2 out leveling within afew minutes got him at least 5 levels.

Re: Glitch and Bugs- Updated Mon-Fri

PostPosted: Mon Oct 19, 2009 4:54 pm
by ffrank
willy nilly wrote::!: Experience/Kill changes drastically when in a party. Reported by Glorifindelus
:arrow:Maybe intentional to encourage parties?
________________________________________________________________________________________
It does not matter if you are killing easy trolls or hard you still get the same amount of exp. I just took a level 2 out leveling within afew minutes got him at least 5 levels.


The way exp works is awkward, and yes party exp*2 is intentional.