Area of Effect spells
Posted: Mon Mar 23, 2009 11:25 am
I would like to see AOE spells, The one that was taken out was to strong but if it was just weakened it'd be awesome. Especially at level 11, with no aoe =(
Game Development and More
http://unseenstudios.com/community/
http://unseenstudios.com/community/viewtopic.php?f=24&t=1405
Joe M. wrote:Features first, then spells! What you could do instead is add some really f***ing hard monsters that'll slow us down some.
nautilus wrote:It's very unpleasant leveling from 8-13 without a quality multi. Just lower the damage of putesco and give it to level 8's. Or add a really low damage multi for that level that doesn't use a ton of mana so you can clear out weak monsters that are in your way.
Joe M. wrote:First off, the drop bug--why hunt when there's no loot?
marzuku wrote:instead of having one insane AoE spell that inflicts all targets, why not make it so that you have to f. example press (putesco) aim the cursor to a spot which then sets of putesco in a radius around where you clicked?
marzuku wrote:As you level you get Vis Putesco which is what we have now, bombing everything in the area, but of course this sounds like a powerfull spell compared to the other one and is obtainable at lvl 20 or something?
Joe M. wrote:No need to have it do multiple attacks on the same monster, but it would be nice if it would last 1-2 seconds and damage any monster that walks through it: since I'm on the run all the time I keep missing!