Thargor wrote:No magic bag's, lsa's, or redu's.
When you die to a npc / mob you never lose an equipped item but you do lose everything in your inventroy. You have the choice to be reved or hit f12 to respawn in you starter town and lose a certain ammount of exp.
When you suffer a pvp death you have a certain % chance to drop 1 item and everything in inventory. While on the ground you can either be reved or hit f12 to respawn in your starter town losing no exp.
When ever you attack a player a timer is started that puts you on the hit list for all town guards until the timer runs out. If you attack after being attacked by a player your timer doesn't start. This will limit square hopping and killing people at merchants / storage. This also allows players to defend themselve's in these situations with out suffering the penalty and being killed by town guards for defending themselves (lord knows there was a million ways to use a newb to kill even decent lvl people in the early days of Xenimus. Also all merchants should be imune to damage.
thadiusofx3 wrote:I don't want complete total danger/exp/gear loss, but I don't want a teddy bear game like world of warcraft where there is basically no penalty for dying.
I think there should be a balance between the two things.
I'm going to create a special item that you can buy called a Hidden Bag of Holding. A limited number of items can be placed in the bag. When you die the bag will remain where you were killed so you can go back and get those items. -EJ
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