by Ender » Thu Jul 19, 2007 3:11 pm
My thoughts on bags:
Although it might seem like having more items drop upon death would encourage player killing, at least in xenimus history the opposite is true. Being individually vulnerable forces players to band together for security, and pk'rs are ruthlessly hunted down. The result is that most player killers lose more (and better) gear than they gain. This discourages most people from pking, and the few who are actually successful become legends (Pooper Scooper, Skotup, WoWThatWasEasy, Overcast, etc.)
In PvE situations, however, I think bags have a positive effect. They encourage people to explore, and to group together to hunt in harder areas. It also reduces the incentive to port pk (although there will always be some of this, even with something like the -enter command)
For the above reasons, I think bags should act differently in PvP and PvE situations. More items should drop in PvP, and less in PvE. (I'd even be cool with something closer to the current bag rules for PvE)