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Re: Bugs and issues (Current Version: 2.11)

PostPosted: Fri Apr 24, 2009 1:52 am
by Sex4Cash
Did some testing after we talked Joe. Got on one of my noobs and intentionally kept letting him die. It seems that equipped items almost always are not included in death piles.

Re: Bugs and issues (Current Version: 2.11)

PostPosted: Fri Apr 24, 2009 11:11 am
by Joe M.
Marz: yeah, I forgot about the Divine Aegis.
Sex: thanks!

Re: Bugs and issues (Current Version: 2.11)

PostPosted: Fri Apr 24, 2009 11:22 am
by Joe M.
Fortunately, it's fixed: viewtopic.php?f=25&t=1496

Re: Bugs and issues (Current Version: 2.12)

PostPosted: Thu May 07, 2009 4:10 pm
by Joe M.
  • Death stack disappear too quickly.
  • Sometimes when attacking a monster and I trans away, my char keeps trying to attack them, running back to engage, until I target something else. Dangerous!
  • "Inventory Full" every time a character stops.
  • Every time I move an item out of storage the scroll bar in storage resets to the top.
  • EXP share could be expanded by a couple levels.

Re: Bugs and issues (Current Version: 2.14)

PostPosted: Tue May 12, 2009 11:31 am
by Joe M.
  • Trade screen: character names and item stats, plz.
  • Vis Medus: no matter the target, the animation is around your character.
  • Square can attack to outside.

Re: Bugs and issues (Current Version: 2.14)

PostPosted: Tue May 12, 2009 11:57 am
by Richard. UK
Armour defence buff icon has disappeared! :P

Re: Bugs and issues (Current Version: 2.14)

PostPosted: Tue May 12, 2009 12:25 pm
by Joe M.
It has. Weird.

Re: Bugs and issues (Current Version: 2.14)

PostPosted: Tue May 12, 2009 1:05 pm
by Karl G.
Yes it did. Apparently when I removed the special effect for it, the buff icon decided not to show up anymore either. :/

Re: Bugs and issues (Current Version: 2.14)

PostPosted: Sat May 16, 2009 12:24 pm
by Joe M.
  • Storage bug poofing items: Karl, you said you needed unit tests?
  • Beam: if I miss, it still costs mana. Intentional?
  • Wall bug: same walking-through-walls behaviour happened to Alex yesterday: spamming ignis multi through the GY wall, clicked to move on accident and walked right through the wall! Though I will say that that's 1 time I've seen it happen in a long long time, so you've *mostly* killed this one. :P
  • Extra spell animations still showing up

Re: Bugs and issues (Current Version: 2.14)

PostPosted: Tue May 19, 2009 11:40 pm
by Joe M.
it's late so I won't bother formatting these or adding them to the main post. will update tomorrow.

Stat screen: name, race, class, regens, true lvl (right now with the Helm of Spite it tells me I'm 26 instead of 25--very confusing while leveling!: maybe you could just change the color of text if it's a fake-lvl number and not a true-lvl number?).

icons/animations on all spells, please.

Re: Bugs and issues (Current Version: 2.14)

PostPosted: Wed May 20, 2009 10:34 am
by Joe M.
when taking an item from storage, the scroll bar resets to the top. irritating.

Re: Bugs and issues (Current Version: 2.16)

PostPosted: Wed May 27, 2009 10:05 am
by Joe M.
Updated.

Re: Bugs and issues (Current Version: 2.16)

PostPosted: Tue Jun 02, 2009 6:05 am
by Joe M.
setting the Audio Enable flag to 0 crashes the program upon log-in to account.

Re: Bugs and issues (Current Version: 2.16)

PostPosted: Tue Jun 02, 2009 6:44 am
by Karl G.
Well, I fixed it but I didn't recompile before uploading. It's fixed for next update.

Re: Bugs and issues (Current Version: 2.16)

PostPosted: Tue Jun 02, 2009 6:44 am
by Joe M.
:D

Re: Bugs and issues (Current Version: 2.16)

PostPosted: Tue Jun 02, 2009 7:27 am
by Karl G.
And for those of you who haven't seen this already:

http://tinypic.com/view.php?pic=xpr8g4&s=5

Re: Bugs and issues (Current Version: 2.16)

PostPosted: Tue Jun 02, 2009 8:07 am
by WACOO
Karl G. wrote:And for those of you who haven't seen this already:

http://tinypic.com/view.php?pic=xpr8g4&s=5


woot, haven't noticed lols.

donna do it fuhr the lulz

Re: Bugs and issues (Current Version: 2.17)

PostPosted: Mon Jun 08, 2009 2:36 pm
by Joe M.
  • If attempt to drop >= gold total, no gold drops.
  • Any EXP beyond that needed to make the next lvl is lost.

This last is a real problem now that we have quests--e.g., the Crawler quest: if I kill enough crawlers to complete the quest, I haven't reached lvl 2, and the reward only carries me up to lvl 2; if I wait until I'm already lvl 2, then the reward puts me at lvl 3.