Problems we have and things we lack(Long)

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Problems we have and things we lack(Long)

Postby marzuku » Fri May 15, 2009 6:45 am

Your game system is all wrong, been looking up xen pictures, threads and facts to make a post that you will have to read to get the game on the right track.

Properties problem:
lets stick to basic properties no special properties unless you find equivalent of diabolic,spirit or omni, dirus(lets just say RARE items)

you get a armor/weapon it has 30 defence or 80 dmg PERIOD!(numbers are just examples)
unless youve got a special item that gives you an extra mp/hp reg /reditus /almus /speed then you've got to prop that item to gain something.
No fucking random 200% running speed and 3000% attack speed, items could appear with as much as 3 props like on xen(i think) but the rest is up to you and farming prop items like opals, ring, emeralds.

there was special properties for each item you had, helmet, armor, weapon, gloves, shield we should have boots aswell:D(just an idea)
Follow THESE instructions of properties.(or change what you want but the maximum of 7 properties)

Armors
1 hp reg(you could get 2 hp reg counted as 2 props)
1 mp reg(you could get 2 mp reg counted as 2 props)
7% reflective(stupid property, but means 7% of the damage would go back to the enemy)
5 protection(you could get 10 protection counts like 2 props)

Helmets
1 hp reg(you could get 2 hp reg counted as 2 props)
1 mp reg(you could get 2 mp reg counted as 2 props)
Night vision(let you see in the dark, we should have day and night)
8% base hp
8% base mp

Gloves
2 skill, meaning skill of weapon, we dont have weapon skill in evidyon.
5%rage (like some nice damage boost for each %)
5% attack speed(could be propped to 10% meaning 2 props)
10% lethal attack
10% ferocious attack

Weapons
8% steal hp
8% steal mp
20% stupify enemy(slow him down a little)
10% attack speed
10% ferocious hit
10% rage
1 skill point.

Shields
+6 armor
7% reflective
1 defence
resist poison
resist stupify
resist dispell


Stat problem:
Stats should be set up with intelligence IQ and some thinking, not like a neanderthal with everything on strength that would ruin the purpouse of the game being hardcore and set us at a world of warcraft level(retard proof).

This game should be about skills in battle and how you set up your character with stats and how fast you are to spam attacks and heals.

Stats and attributes of a character get boosted by properties whom give f. ex 8% base health, meaning the more you put on cons the more you will benifit from this property same with all other stats.

A good suggestion to stats(making every one wanting to stat smart):

heres an idea, every one starts out with the same stats at level 1(depending on class of course).
the primary stats dont have alot to say cause you are a newb just starting and you need training/leveling so with the primary stats you would attack quite slow, and hit decent and have low health, if you were to say put all your stats on strength until level 25 and have 42 strength, you would be powerfull indeed but you would lack health and you're attack would be so slow that people could easily beat you in a duel cause you lack speed and health.


Stats what they should do:

Strength:
Strength just becomes more attack power for each point.

Agility:
Agility speeds up your attacks if you are a ranger, if you are a knight you dont get anything unless you have 29 agilty which gives you faster melee and fast spin/vortex/whirlwind which made it easier to level.
(xen had this cap and a good melee player would have 29 agility)

Our casters should also have usage of agility so maybe at a 29 agility casters gained fast beam.
There should not exist one item that gave a player noticable faster attacks than 29 agility, or else you could just delete agility ingame.

Constitution:
Constitution just gave a player more health and he would get more if he had alot of cons and base hp prop

Intelligence:
Intelligence gave a player attack power, but only if he was a caster.

Intelligence/wisdom was attackpower and mana but for some casters it would differ which gave you dmg and mana.

Wisdom:
Wisdom just gave a player more mana, no magic defence cause that would then nullify items that had magic defence.

Items on xen were very different, no two weapons had same damage, this was important so that people actually could be unique, same as for people having rare weapons.

Anything to add? if i remember anything i will add it aswell, but atm i have grasped the very content of what xen had.

Mm4/Carnage out.
Last edited by marzuku on Fri May 15, 2009 7:52 am, edited 1 time in total.
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Re: the item problem is.

Postby Karl G. » Fri May 15, 2009 7:03 am

Ok, take a deep breath. Now let it out. One more. Good. Relaxed?

#1: This is alpha.
#2: The items were never "designed" in any sense of the word. They were tossed in to test ideas and, (is this the 50th time I've told you now?), are going to be completely replaced.
#3: This is alpha.
#4: The game isn't finished. The design isn't finished. Nothing is set in stone. Evidyon will resurrect the style of old Xenimus--but we have to poke around and *find* that style first, which involves a lot of experimentation.
#5: Did I mention this is alpha?

marzuku wrote:this game can be everything xen was and more.


Thanks, I appreciate that.
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Re: Problems we have and things we lack(Long)

Postby marzuku » Fri May 15, 2009 7:55 am

sorry if i accidentially posted the post before it was finnished.

i found alot of old stuff xenimus had and stuff you should not have.
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Re: Problems we have and things we lack(Long)

Postby Joe M. » Fri May 15, 2009 10:47 am

That's a very imperious post, Marz.

I think Karl covered it already, but let me reiterate: the items will be completely replaced soon (as soon as we're finished designing them--we've hit a few rough patches that we want to get right so that we don't have to fix it again later), and we're already planning a week of balancing updates pre-Beta to tweak things like the effects of attributes, player damage, &c.
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Re: Problems we have and things we lack(Long)

Postby Vapore » Fri May 15, 2009 12:58 pm

marzuku wrote:Blah, blah and blah
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Re: Problems we have and things we lack(Long)

Postby marzuku » Fri May 15, 2009 1:48 pm

Vapore wrote:
marzuku wrote:Blah, blah and blah


lol where did that come from vapore? :D
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Re: Problems we have and things we lack(Long)

Postby Forlorn » Fri May 15, 2009 9:39 pm

sheesh nobody said hes got to do it EXACTLY like EJ did... aside from alpha I think there could be differences that make this game superior to xenimus and unique in its own way while still being familiar.... plus if ej listened to any of his players his game would have and still would be a very different... thank god we have karl who actually gives a damn. =D
Keep up the good work
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Re: Problems we have and things we lack(Long)

Postby sandalhat » Sun May 17, 2009 2:52 pm

Hmm, so as not to continue to Marz bashing. :) I will agree that Karl, you are doing a mighty fine job at this game. The fact that its keeping the basic Xen concept is what i enjoy. All other MMO's are just click and watch your guy kill the thing, but Evidyon and Xen are more challenging and actually require skill than just time, and at least the player's thoughts are being taken into account. But i cant wait to see what this game evovles into by next year.
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Re: Problems we have and things we lack(Long)

Postby marzuku » Mon May 18, 2009 12:48 am

Karl said he did not remember everything, im just making sure he doesnt hand out a item to some prick that gives 3000attack power 2000% attack speed if you know what i mean, i cant stand games which are imbalanced by Items and not skill, thats just like wow, farm, show no interest in developing skill and become the best dmg/hp/defense player.
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Re: Problems we have and things we lack(Long)

Postby Vapore » Mon May 18, 2009 11:35 am

marzuku wrote:im just making sure he doesnt hand out a item to some prick that gives 3000attack power 2000% attack speed if you know what i mean, i cant stand games which are imbalanced by Items and not skill


I agree with you there. As for that last part I cut off, obviously disagree. Just because someone has the best items doesn't mean they will be good.
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Re: Problems we have and things we lack(Long)

Postby marzuku » Mon May 18, 2009 11:46 am

Vapore wrote:I agree with you there. As for that last part I cut off, obviously disagree. Just because someone has the best items doesn't mean they will be good.


ill just ignore you, dont want to argue atm.
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Re: Problems we have and things we lack(Long)

Postby Richard. UK » Mon May 18, 2009 12:56 pm

OK i'm seriously getting sick of this attitude, stop whining.

1. KARL IS NOT STUPID
2. KARL IS NOT STUPID
3. STOP WHINING
4. GET OVER YOURSELF
5. NAME ME A GAME WHERE ITEMS DO NOT = POWER...SILLY STATEMENT
6. IF YOU DON'T LIKE ITEMS = POWER, I SUGGEST PLAYING CHESS.

END OF STORY


Sorry but I hardly loose my rag, but this board is not turning into a fight scene, it is for constructive and supportive criticism. Which most of your posts lack.

Apologies for shouting (textually).

All the Best
Richard
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.

EJ. Thayer wrote:If you don't like it then Quit.

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Re: Problems we have and things we lack(Long)

Postby marzuku » Mon May 18, 2009 1:48 pm

Richard. UK wrote:5. ITEMS = POWER, IN ANY GAME LOL!, WHAT A SILLY STATEMENT THAT YOU HATE GAMES WHERE THIS HAPPENS.



that was not what i meant Richard, karl knows what i meant.
A game where you can level without using smarts and just farm even if you are a sucky player and become one of the best just cause you farmed, is the kind of game nobody wants to play.

Are you seriously telling me that you thought Alko, Biohazzard, Gonzo, Sex4cash and all other high lvl players only were good cause they had GOOD gear? Gimme a fucking break, i was not going to argue but you sir should shut your trap.

What the hell is hardcore about only being best cause you randomly found a item and lack experience?

Xen was about SKILL not ITEMS, and you say every game has that feature "Item= power?" haha, yeah every NEW retard proof game has that, which is why they are popular cause people who think like you can play it and be good.

we are recreating XENIMUS in Karls eyes without Ej Not fucking WoW, Warhammer or Age of conan.

please read the entire post before you state your lame bum argument.


Some one should lock this post down.
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Re: Problems we have and things we lack(Long)

Postby Richard. UK » Mon May 18, 2009 2:00 pm

Sorry Karl but I am not contending with this arrogance, condescending and authority portraying behaviour. It is not only off putting and offensive for myself, but for others in the community.


marzuku wrote:Gimme a fucking break, i was not going to argue but you sir should shut your trap.

"Item= power?" haha, yeah every NEW retard proof game has that, which is why they are popular cause people who think like you can play it and be good.

please read the entire post before you state your lame bum argument.

Not fucking WoW, Warhammer or Age of conan.

Some one should lock this post down.


And I do feel (without my feedback being shot down) that Xenimus was highly gear for power as with any game. If you got two of the same levels and put one in top gear, and one lower gear (mystic or lightning), the top geared would always win regardless of "skills".



I'm sorry but please consider me in the shadow for now, but my continual commitment as promised, please do not worry.


All the Very Best,

Thanks
Richard
Karl G. wrote:Xenimus: not enough items, world isn't big enough, boring to level and the new spell system isn't as much fun as the old one.

EJ. Thayer wrote:If you don't like it then Quit.

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Re: Problems we have and things we lack(Long)

Postby Joe M. » Mon May 18, 2009 4:35 pm

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