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PostPosted: Tue Jan 02, 2007 6:33 pm
by Serenity
secretrk1313 wrote:Thanks Man, i finished Texturing it for fun a few hours after, i know they cant use this with the textures but i thought it looked cool anyway :)

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I do have to say Nice work didnt think anyone was going to make it =D.. Looks very nice. Kudos

PostPosted: Wed Jan 03, 2007 5:52 pm
by secretrk1313
:) you made my day, its always good to hear from the orriginal artist. I dont think ill be planning on making a low polly version :( I wouldnt want to see what it looks like as 70 faces :shock:

EDIT: I got currious and found a easy polly reducer, with this program and a little rework a low poly version may be possible :) Tell me the max amount of faces i could use and we will see what i can do :)

PostPosted: Thu Jan 04, 2007 12:32 am
by Serenity
my only real critique is the flambouyantly pink hilt crystal

PostPosted: Thu Jan 04, 2007 5:29 am
by secretrk1313
what color do you think would look good? because i thought it was a little out of place too.

PostPosted: Thu Jan 04, 2007 12:21 pm
by Serenity
an opacued silver so its see through but still notice it?

PostPosted: Thu Jan 04, 2007 1:54 pm
by secretrk1313
like this??

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this is still the higher poly model at this point

PostPosted: Thu Jan 04, 2007 3:12 pm
by Serenity
perfect, looks a lot like an impure quartz which is good kinda what I was shooting for. (quartz was said to provide protection in the mythological ages)

PostPosted: Thu Jan 04, 2007 6:00 pm
by secretrk1313
ok here is the low polly one at 418 pollys, i exported every part, edited the polly count, and remerged and retextured them. This is the lowest i could go i think without losing any shape of the orriginal model. I think it looks good for going from about 2400pollys to 400. Also in this one is the new silver crystal.

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please give me an exact number of triangles i am allowed to have at max because even though this one cant go any lower i would like to know :)

PostPosted: Thu Jan 04, 2007 9:13 pm
by Serenity
No too shabby, cant complain becuase most of the High detailed stuff really wont be seen so IMO you rawk and you took my sketch and kicked its bum. Really nice

PostPosted: Thu Jan 04, 2007 10:50 pm
by Joe M.
looks really good. One question: is the blade actually textured? it looks like the standard grey...

PostPosted: Fri Jan 05, 2007 5:28 am
by secretrk1313
I know what you mean but it is actually textured, only to the point where its shinyer and a little bit of diffrent color though.

PostPosted: Sat Jan 06, 2007 4:33 pm
by secretrk1313
Retextured into one tga file, final low poly model, tell me where to send it

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PostPosted: Sat Jan 06, 2007 5:01 pm
by thadiusofx3
Upload it into the awaiting approval folder in the 3d models folder of the official file storage (its a sticky in the forum)

PostPosted: Sat Jan 06, 2007 5:11 pm
by secretrk1313
Done, .X file and the texture .tga file

PostPosted: Sat Jan 06, 2007 5:22 pm
by Serenity
Looks awesome. Great work. hehe I look forward to seeing more models

PostPosted: Sat Jan 06, 2007 6:15 pm
by Joe M.
hm, still think the blade's a little dull. Other than that, though, it looks great.

PostPosted: Sat Jan 06, 2007 10:06 pm
by Karl G.
I don't know what's up, but it won't load on my computer.

PostPosted: Sun Jan 07, 2007 12:31 am
by secretrk1313
tell me what program your using, and if you want it in a diffrent format

PostPosted: Sun Jan 07, 2007 12:35 am
by Karl G.
I'm just using the regular old .X viewer by Microsoft. Try 3DS, I've got a converter for that. Or blender, I can export the model...

PostPosted: Sun Jan 07, 2007 12:37 am
by secretrk1313
k im uploading as we speak its in awaiting aproval and called DragonSword-3DS