This has probably been brought up, but when I run the game in full-screen mode and alt-tab out, when I try to bring the game back it shows up as a black, unresponsive window. My debug log looks like this:
.\volucrisclient.cpp(51): [INFO] Executing state "Startup"
.\acquiregraphics.cpp(103): [INFO] Using "Mobile Intel(R) 965 Express Chipset Family"
.\acquiregraphics.cpp(180): [WARNING] This computer's hardware doesn't support indexed blended animation; using software device to compensate
.\acquireresources.cpp(95): [INFO] TODO: Make sure the media file is the correct type
.\acquireresources.cpp(953): [INFO] Max vetex blend matrices: 4
.\acquireresources.cpp(954): [INFO] Max vertex blend matrix index: 255
.\volucrisclient.cpp(51): [INFO] Executing state "Connect"
.\stateconnect.cpp(142): [INFO] Connection to poorserver.no-ip.org succeeded!
.\volucrisclient.cpp(51): [INFO] Executing state "Account Login"
.\volucrisclient.cpp(51): [INFO] Executing state "Logged Into Account"
.\stateloggedintoaccount.cpp(175): [INFO]
Logged into actor 17565:
:x, y =140.94, 234.75
gender: Male
race: Gnome
class: Warlock
hp: 43/43
mp: 87/87
.\volucrisclient.cpp(51): [INFO] Executing state "World - Main"
.\stateworldmain.cpp(146): [WARNING] Clearing effect visualizations might cause memory leaks...
.\stateworldmain.cpp(764): [INFO] NETMSG_UPDATEYOURACTIVEPARTITION: 0 actors removed, 1 left
.\volucrisguieffectkeybindinglist.cpp(248): [INFO] Showing 9 effects in key binding screen!
.\stateworldmain.cpp(764): [INFO] NETMSG_UPDATEYOURACTIVEPARTITION: 0 actors removed, 1 left
.\stateworldmain.cpp(764): [INFO] NETMSG_UPDATEYOURACTIVEPARTITION: 0 actors removed, 1 left
.\volucrisguieffectkeybindinglist.cpp(248): [INFO] Showing 9 effects in key binding screen!
.\volucrisguieffectkeybindinglist.cpp(248): [INFO] Showing 9 effects in key binding screen!
.\stateworldmain.cpp(764): [INFO] NETMSG_UPDATEYOURACTIVEPARTITION: 0 actors removed, 1 left
.\volucrisguieffectkeybindinglist.cpp(248): [INFO] Showing 9 effects in key binding screen!
.\stateworldmain.cpp(764): [INFO] NETMSG_UPDATEYOURACTIVEPARTITION: 0 actors removed, 1 left
.\volucrisguieffectkeybindinglist.cpp(248): [INFO] Showing 9 effects in key binding screen!
.\stateworldmain.cpp(764): [INFO] NETMSG_UPDATEYOURACTIVEPARTITION: 0 actors removed, 1 left
.\stateworldmain.cpp(764): [INFO] NETMSG_UPDATEYOURACTIVEPARTITION: 0 actors removed, 1 left
.\stateworldmain.cpp(1206): [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NULL, NULL, NULL ) ) )
[followed by 148 lines of the same message]
.\stateworldmain.cpp(764): [INFO] NETMSG_UPDATEYOURACTIVEPARTITION: 0 actors removed, 1 left
.\stateworldmain.cpp(764): [INFO] NETMSG_UPDATEYOURACTIVEPARTITION: 0 actors removed, 1 left
.\stateworldmain.cpp(1206): [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NULL, NULL, NULL ) ) )
[followed by 568 lines of the same message]
.\volucrisclient.cpp(172): [INFO] Quit message received
.\stateworldmain.cpp(65): [INFO] PROFILER: total app time 121.49
.\stateworldmain.cpp(69): [INFO] 5.33 - renderActors
.\stateworldmain.cpp(69): [INFO] 45.62 - renderMap
.\stateworldmain.cpp(69): [INFO] 2.34 - mySceneryRenderer_renderTextureSubset
.\stateworldmain.cpp(69): [INFO] 0.07 - updateSpecialEffects
.\stateworldmain.cpp(69): [INFO] 0.01 - updateProjectiles
.\stateworldmain.cpp(69): [INFO] 0.05 - updateMap
.\stateworldmain.cpp(69): [INFO] 12.56 - worldInteractionManager_update
.\stateworldmain.cpp(69): [INFO] 34.02 - enet_host_service
.\volucrisclient.cpp(51): [INFO] Executing state "Disconnect"
.\volucrisclient.cpp(51): [INFO] Executing state "Shutdown"