Evidyon Version 2.2 (Saturday Jan 31, 2008)

Private discussion of the Alpha. Karl posts updates here.

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Evidyon Version 2.2 (Saturday Jan 31, 2008)

Postby Karl G. » Sat Jan 31, 2009 8:15 pm

Hi everyone! This is the latest update to Evidyon, adding a bunch of new spells and abilities for both sorcerers and knights.

http://www.unseenstudios.com/evidyon/do ... vidyon.msi

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Re: [LATEST] Evidyon Version 2.2 (Saturday Jan 31, 2008)

Postby Broken Star » Sat Jan 31, 2009 8:18 pm

sorcs are beat, got mine to level 5 and using melee is much better then spells, even with 10 str. Spells consume way 2 much mana and do 2 little dmg, why waste half my mana to kill one monster when I can kill it faster with melee and use mana for heal?
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Re: [LATEST] Evidyon Version 2.2 (Saturday Jan 31, 2008)

Postby Rabit561 » Sun Feb 01, 2009 6:23 am

Broken Star wrote:sorcs are beat, got mine to level 5 and using melee is much better then spells, even with 10 str. Spells consume way 2 much mana and do 2 little dmg, why waste half my mana to kill one monster when I can kill it faster with melee and use mana for heal?


Lol isn't that exactly how it is in normal xenimus?

rly.. cmon your a low lvl and you expect to be able to take everything with mage? lol from lvl 1-6 the only thing I had on my sorc is some rings and a Dragon Claw..
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Re: [LATEST] Evidyon Version 2.2 (Saturday Jan 31, 2008)

Postby Karl G. » Sun Feb 01, 2009 8:25 am

Sorcerers are a little weak right now because monsters aren't balanced between physical & magical damage. I just thought of a way to fix that.

My main issue is that a sorcerer's level 1 spell can kill any lvl 1 character...but not level 1 monsters.
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