Did so and, while it didn't work fully, the debug did at least. What came up was:
.\volucrisclient.cpp(51): [INFO] Executing state "Startup"
.\acquiregraphics.cpp(103): [INFO] Using "ATI Radeon HD 2600 XT"
.\acquireresources.cpp(95): [INFO] TODO: Make sure the media file is the correct type
.\acquireresources.cpp(953): [INFO] Max vetex blend matrices: 4
.\acquireresources.cpp(954): [INFO] Max vertex blend matrix index: 8
.\acquireresources.cpp(1022): [INFO] Rendering mesh 0 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1047): [ERROR] Couldn't create vertex buffer
.\statestartup.cpp(28): [FATAL] The game couldn't load its resource file
.\volucrisclient.cpp(51): [INFO] Executing state "Shutdown"
...which I hope someone here understands