ziggman wrote:*rephrase my idea*
If i sell 10 or more Fire swords to any merchant in 24 hours. that item is labeld in the game as a common item.
Common items are sold by 1 NPC, this npc now sells an unlimited number of blank fire swords.
get it? like it? Thadius/Karl thoughts?
as of right now i have yet to find 10 reflective cloaks in game in one day most i found was 7. so its not like there would be a ton of gear flooding the market. and if we cancel out anything mystic++ that will cap off where rare gear begins.... whos is gunna 10 mystic leathers in 1 day anyway...
if i sell fire sword for 25s(2500g) the noob can buy it for 75s(7500g) 3x mark up...
Karl G. wrote: How could this system be set up so that the prices could change without someone having to go in and say "fire sword = 10 gold" ?
if 10 of a certain item has been sold by another player it is put up for sale at a reasonable price for a few days.
im not saying make proped gear avaliable to noobs. it would be blank same as any gear you would buy from an npc.
i dont think it would need much police activity... jus negate the gear that is not going to be in there. like anything mystic + will not be added to this merchant. and only GEAR no redos,maxys,meds,or anything else.
ziggman wrote:i still like my idea of ... if any one person sells 10 of one item in a 24 hour period of time that item becomes common. and common items will be sold at a merchant. any rare noob gear(spectral gloves) (super items), any mystic or higher level is exempt and cannot become common.
ziggman wrote: the reason why i would suggest not selling proped items from this merchant is because the proped items should be sold between players. making merchants have a memory like that might take up a bit of server space. the merchant would have thousands upon thousands of items after 1 month of playing.
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