Trees
Posted: Thu Apr 09, 2009 4:01 pm
id like to suggest a removal of most of the trees ingame they are rather bothering me and the swamp used to be such a awsome grinding spot cause all the mobs would come to you instead of being stuck in a fucking tree.
if you read this and feel the same say "Aye"
Nr.1 in a forest trees dont grow that close, cause they would ruin eachothers water supplies, making this unlogical ingame.
Nr.2 so many monsters get stuck in the tree's making you have to put extra effort just to get that one running away cause it crashed.
Nr.3 players cant move freely cause trees are in the way, before we could cordinate through them instead of crashing into a wall of trees.
Nr.4 before when there were not many trees we would have problems with mobs dying beneath them and hiding loot from the naked eye, well imagine now that theres more trees?
Nr.5 Golems, well unless it is a forest golem what are they doing in the forest?
i thought water golems would fit to the sandhopper enviroment.
Fire golems should be near some kind of volcano "with lava dmg us if we went inn"
Earth golems should be underground.
Stone golems near the mountain feet.(like they already are only less trees and kinda like the ogres had it on xen)
Air golems should be near some hotsprings/geysirs?
And what better place to put Death golems but beneath the graveyard in the huge fucking dungeon?(which could be downsized)
With all these ideas you get to create a bigger continent instead of overcrowding certain areas with different types of monsters you can put them wherever you want in different zones, and not only that, you could have an elemental sorceror Boss spawning all these different types at the same time.
And just to add, the grass its to much, maybe some flowers like red blue and yellow etc, but the grass its just to much.
Carnage out
if you read this and feel the same say "Aye"
Nr.1 in a forest trees dont grow that close, cause they would ruin eachothers water supplies, making this unlogical ingame.
Nr.2 so many monsters get stuck in the tree's making you have to put extra effort just to get that one running away cause it crashed.
Nr.3 players cant move freely cause trees are in the way, before we could cordinate through them instead of crashing into a wall of trees.
Nr.4 before when there were not many trees we would have problems with mobs dying beneath them and hiding loot from the naked eye, well imagine now that theres more trees?
Nr.5 Golems, well unless it is a forest golem what are they doing in the forest?
i thought water golems would fit to the sandhopper enviroment.
Fire golems should be near some kind of volcano "with lava dmg us if we went inn"
Earth golems should be underground.
Stone golems near the mountain feet.(like they already are only less trees and kinda like the ogres had it on xen)
Air golems should be near some hotsprings/geysirs?
And what better place to put Death golems but beneath the graveyard in the huge fucking dungeon?(which could be downsized)
With all these ideas you get to create a bigger continent instead of overcrowding certain areas with different types of monsters you can put them wherever you want in different zones, and not only that, you could have an elemental sorceror Boss spawning all these different types at the same time.
And just to add, the grass its to much, maybe some flowers like red blue and yellow etc, but the grass its just to much.
Carnage out