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Class/Race List

PostPosted: Fri Dec 22, 2006 9:46 pm
by Vitriol
The original Class list should only apply.
Fighter
Thief
Paladin
Cleric
Wizard
Warlock/witch

Races
Dreg
Elf
Human
Gnome
Scallion

PostPosted: Sat Dec 23, 2006 8:50 am
by Karl G.
Image

PostPosted: Sat Dec 23, 2006 11:09 am
by Delurium II
nice! so we get to use the symbols with our name again?!?!?! I hope so.
very nice screen, font is the old one right? Have you thought about what starting stats each class should have?
will we be able to make scallion paladins again?

PostPosted: Sat Dec 23, 2006 11:49 am
by thadiusofx3
I believe every race will be able to be every class and starting stats will be 10 10 10 10 10 with 25 points to add.

BTW We will have to make a new Font BMP with new symbols and stuff

PostPosted: Sat Dec 23, 2006 12:06 pm
by Karl G.
I made this font BMP to resemble the old one.

The screens are already up in the gallery...
http://www.unseenstudios.com/volucris/g ... 12006.html

And yes, you can use symbols and yes, all stats start with 10 and 25 points to add. There are no class/race restrictions.

PostPosted: Sat Dec 23, 2006 12:58 pm
by Vitriol
why are there town names there?

PostPosted: Sat Dec 23, 2006 1:11 pm
by thadiusofx3
He's making it so you can choose your starting town

PostPosted: Sat Dec 23, 2006 1:13 pm
by Vitriol
thadiusofx3 wrote:He's making it so you can choose your starting town


argh.

PostPosted: Sat Dec 23, 2006 1:26 pm
by thadiusofx3
Whats the point of having it random everyone is just going to remake until they get the town they want anyway.

PostPosted: Sat Dec 23, 2006 3:17 pm
by Vitriol
thadiusofx3 wrote:Whats the point of having it random everyone is just going to remake until they get the town they want anyway.


I already adressed this. everyone starts in semel, and they can change their hometown later. (once they GET to those places)
Semel used to be the most populous city.

PostPosted: Sat Dec 23, 2006 5:07 pm
by Delurium II
got to agree with vitriol on this one. if everyone started in the same town, you could actually make a "chain" of quests starting in that town. new players will not know that aridus is the town where u can find most people, and you will have them spawn in towns with no people and get bored fast. having everyone start at same and make that a "base" for players up to lets say lvl 8 or something, you will have players who can communicate and help new ones.

PostPosted: Sat Dec 23, 2006 6:04 pm
by Joe M.
hmmm...interesting idea. I tend to favour choosing your own town, but the point about a quest-/help-chain is a good one.
The problem with that is that it gets tedious for older players, and can lead to crowding and awkwardness. On the other hand, imagine the game while there are still very few players--it would be way too spread out. Perhaps a compromise--have a "recommended" town that is the default, with a tag explaining that it's the best idea for now/for new players?

If not that, then a lock on other towns until a certain player-density is reached.

PostPosted: Sat Dec 23, 2006 6:11 pm
by Vitriol
honestly the addition of aridus into xenimus is a new one to me. I dont think aridus should exist. maybe a dungeon or a ruin where aridus is now.
Semel and terthius should be the most populous towns.
Semel for being the starting town, and terthius for having the best merchants.

PostPosted: Sun Dec 24, 2006 1:23 am
by kuba
I agree w/ Vitriol here. A mistake EJ had made quite early into Xen was disconnecting the enviroment in regards of starting in random towns. This threw new players off, put a dent on the community, and erased a starting point in the storyline. Players need a common ground that brings everyone together, a central townsquare. Semel was great because it literally was Town 1 and knowing so gave you a sense such as "ok so this is where the game starts." From there one could make his/her first couple levels and eventually team up with some other strong players to attempt to make the trip to T2.

Me and Karl had a discussion about this once on aim and we liked the idea. Another plus to this is workload becomes drastically reduced. Rather than worry so much about content outside the first continent we can now put more effort into creating quests that can guide players lvl1-10 and give them a story.

I don't believe Karl has decided just how much of a clone this will be yet. It's safe to say at least 95% of the old xen gameplay and mechanics will be directly duplicated but as far as whats beyond that, no one knows. Keep in mind the goal of Unseen Studios was originally to create their own game. I wouldn't be suprised to see some Unseen influence into project Volucris ;P

PostPosted: Sun Dec 24, 2006 5:55 pm
by Vitriol
Kuba I want your manbabies.
You have hit the nail right on the head.
By having everyone start in the same place, it fosters a sense of community VITAL to the xenimus feel. If a player spawns in palus, they are going to think the game is EMPTY, because NO ONE goes to palus.

PostPosted: Sun Dec 24, 2006 7:13 pm
by Skitari
starting towns have little to nothing to do with where the community gathers. its real only relevance is for where you respawn when you lose xp and where you fight rogues and skeletons before you can port yourself around.

People managed to find a common gathering place nowadays even with all the different towns you can choose from. Everyone is either in t7 or cons merch.

I wouldn't care if everyone spawned in semel as long as there are a couple teleporters to more low key towns that you can store in when youve just lost bag/lsa or whatnot. General grief poo like pking people at storage should be avoidable if the person wants to take the time to go to another city.

PostPosted: Sun Dec 24, 2006 9:42 pm
by thadiusofx3
The only thing about starting towns is if everyone only gathers in one town, but your starting place is random, if you are real new player and you don't see even one person around, you probably will get frustrated and quit unless there is a very very good help/guidance system.

We will definitely need a few people to write a newbie help guide/quest system.

PostPosted: Sun Dec 24, 2006 11:23 pm
by Skitari
we could even like... advertise this game, unlike EJ o.O

PostPosted: Sun Dec 24, 2006 11:27 pm
by thadiusofx3
He's done a little bit of advertising, but nothing like we could do.
If we got put up a link on digg and had everyone on the forums digg it and it hit top page we would easily get 20,000+ page views a day for awhile

PostPosted: Mon Dec 25, 2006 2:53 am
by Vitriol
Skitari wrote:starting towns have little to nothing to do with where the community gathers. its real only relevance is for where you respawn when you lose xp and where you fight rogues and skeletons before you can port yourself around.

People managed to find a common gathering place nowadays even with all the different towns you can choose from. Everyone is either in t7 or cons merch.

I wouldn't care if everyone spawned in semel as long as there are a couple teleporters to more low key towns that you can store in when youve just lost bag/lsa or whatnot. General grief poo like pking people at storage should be avoidable if the person wants to take the time to go to another city.


Just like in original xenimus, there could be a port merchant.
I wouldn't like it though, people wouldnt walk to T3 like way back.

PostPosted: Mon Dec 25, 2006 5:06 pm
by Karl G.
I really liked portal merchants. The starting town idea has grown on me, though, and I think I'll have everyone spawn in one town (at least to start)

PostPosted: Thu Dec 28, 2006 2:12 pm
by Kuristopher
how about u have to go to the city *like t3* at least once, then u can ask the merchant to port u back to other cities uve already been to... kinda like the flight points in WoW. this will still make adventuring nessesarry...

PostPosted: Thu Dec 28, 2006 4:55 pm
by Vitriol
Karl G. wrote:I really liked portal merchants. The starting town idea has grown on me, though, and I think I'll have everyone spawn in one town (at least to start)


VICTORY!