Evidyon Alpha 2 - NEW Download (Sat. Jan 24)
Posted: Wed Jan 21, 2009 6:40 pm
http://www.unseenstudios.com/evidyon/download/evidyon-setup.msi
This is the bug-fixed version of the initial release, which takes care of a bunch of different things listed over in Cagen's bug post. Major thanks go out to Cagen for setting this up for me, by the way
This version is slightly incomplete, but I thought it would be best to put it out now because tomorrow I need to do some homework and probably won't get the time, although I will be tinkering here and there. One of the things that will be most obvious is that you can't identify other player-characters, but you are able to identify yourself and all monsters. That'll be fixed soon.
Other than that, please tell me how you feel about the flow of the game right now. Is it too choppy? Combat too slow? Melee suck? I know I haven't implemented blocking yet, but within what exists I'd really love some feedback and a little direction on what I should be focusing.
My "big plan" is to do some more background coding for the next release and get the stats menu (and other menus) up to snuff, implement merchants/bazaar/geosids and possibly parties and definitely add more spells, items and abilities. This will be phased in over the next couple of weeks, as I'm looking to start open beta before spring break (in March!!)
This is the bug-fixed version of the initial release, which takes care of a bunch of different things listed over in Cagen's bug post. Major thanks go out to Cagen for setting this up for me, by the way
This version is slightly incomplete, but I thought it would be best to put it out now because tomorrow I need to do some homework and probably won't get the time, although I will be tinkering here and there. One of the things that will be most obvious is that you can't identify other player-characters, but you are able to identify yourself and all monsters. That'll be fixed soon.
Other than that, please tell me how you feel about the flow of the game right now. Is it too choppy? Combat too slow? Melee suck? I know I haven't implemented blocking yet, but within what exists I'd really love some feedback and a little direction on what I should be focusing.
My "big plan" is to do some more background coding for the next release and get the stats menu (and other menus) up to snuff, implement merchants/bazaar/geosids and possibly parties and definitely add more spells, items and abilities. This will be phased in over the next couple of weeks, as I'm looking to start open beta before spring break (in March!!)