

MeshMaterialList {
    1;    //one material
    16;  //16 faces
    0,   //face 1 uses first material
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0;;
  Material Material001 {
    0.800000; 0.800000; 0.800000;1.0;;
    0.500000;
    1.000000; 1.000000; 1.000000;;
    0.0; 0.0; 0.0;;
 //this section is missing!!
   TextureFilename {
   "texture.png";
    }
//end missing section
  }  //End of Material
    }  //End of MeshMaterialList




















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