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Respec Idea.

PostPosted: Mon Nov 02, 2009 10:38 am
by Morn
I don't like the ideas of making respecs easily available, even with absorbant costs, but new players might feel that they wasted the two weeks or so that they might take to get the basics down. That is a lot of playtime.

I theorize that it is relatively easy to get to 25, 30 with some hard work, with any build no matter how f-ed up the build is. And the experience would give new players a hands-on chance to learn, even if they chose not to ask questions on the board. I suggest that at level 25 or 30, a one time prompt shows up that gives the player an option to respec their stats. They'd have to use it when the prompt arrives, or click cancel.

I think this idea would let new players keep their original characters, without permitting older players to create level builds, then pvp builds in their 50's or 70's.

Re: Respec Idea.

PostPosted: Mon Nov 02, 2009 10:59 am
by LEXIC
I'm totally against respecs in general. It will make all characters the same like Xenimus is right now.

I am not sure what the stat system is right now in the game, but I really liked it when Xenimus had that stat system where it would depend on when you put your stat points at each level. So one character with 30 cons can be different than another character with 30 cons keeping everything else the same other then when those cons stats were put in.

Re: Respec Idea.

PostPosted: Mon Nov 02, 2009 11:41 am
by marzuku
LEXIC wrote:I'm totally against respecs in general. It will make all characters the same like Xenimus is right now.

I am not sure what the stat system is right now in the game, but I really liked it when Xenimus had that stat system where it would depend on when you put your stat points at each level. So one character with 30 cons can be different than another character with 30 cons keeping everything else the same other then when those cons stats were put in.


im against it aswell, but if some people feel that they did a mistake with their build then they should have just made a new character right away.

Re: Respec Idea.

PostPosted: Mon Nov 02, 2009 1:16 pm
by Morn
I'm talking about new players that haven't used a system like this before. It takes time to learn how much of a mistake something is. This suggestion is to give a one time advantage to make the game welcoming, at a level where it can't give an actually advantage over other players. (The level choice was based on the notion of 100+ levels, not the current 35 cap)

I personally have no problem with remaking characters, but I find it to be an enjoyable part of the game, one that wouldn't be damaged by my proposed system.

Lexic, I think that system is neat, but I don't understand the basis. Two character who have put equally as much effort into becoming strong should be able to carry the same weight, Two mages that have studied magic equally as much should deal the same arcane damage. It should make no difference When or Where this studying or hard work was done.

Re: Respec Idea.

PostPosted: Mon Nov 02, 2009 1:59 pm
by LEXIC
This system was used in Xenimus when it came out for about 2 years or so and it was GREAT. Some fighter types would sacrifice all their initial points at low level into Cons so that they would have massive hp at higher level, but this came with the consequence that you were slow and weak thus not leveling as fast.

I think a system like this should be put into Evidyon but have an effect on all stat points. For example, two characters have the same amount of strength, but one character hits a little bit harder because he put into strength at lower levels.

This will provide a challenege to determine when you want to put into each stat in addition to how many you want to put into each stat. It will make one character different from another character, even though they have the same stats and everything else is the same. One character who focused more on strength in the beginning will hit harder, while the other character who focused more on cons will have more hit points.

As for understanding the basis of this, well I don't really know, but its a really cool idea to be able to truly make unique characters. I guess you can thing of this as, for example, if one character has learned strength at a very early state, he can utilize it better because he has more experience with it.

Re: Respec Idea.

PostPosted: Mon Nov 02, 2009 2:33 pm
by marzuku
LEXIC wrote:This system was used in Xenimus when it came out for about 2 years or so and it was GREAT. Some fighter types would sacrifice all their initial points at low level into Cons so that they would have massive hp at higher level, but this came with the consequence that you were slow and weak thus not leveling as fast.

I think a system like this should be put into Evidyon but have an effect on all stat points. For example, two characters have the same amount of strength, but one character hits a little bit harder because he put into strength at lower levels.

This will provide a challenege to determine when you want to put into each stat in addition to how many you want to put into each stat. It will make one character different from another character, even though they have the same stats and everything else is the same. One character who focused more on strength in the beginning will hit harder, while the other character who focused more on cons will have more hit points.

As for understanding the basis of this, well I don't really know, but its a really cool idea to be able to truly make unique characters. I guess you can thing of this as, for example, if one character has learned strength at a very early state, he can utilize it better because he has more experience with it.



i rather liked the requirements for Fastbeam, Fastspin etc, requirements that made you go so much faster with attacks etc from xen.
Also i liked that people kept their their specs a secret like it was a uber recipe for some kind of crazy pie from heaven lol(sorry for that :mrgreen: )

Had one of those crazy specs myself stole it from another player then made a fighter named winky which if i had continued to lvl and didnt sell im guessing would be one of the greats.

Re: Respec Idea.

PostPosted: Mon Nov 02, 2009 4:20 pm
by ffrank
Give the players 1 freebie respec and that's it.

Re: Respec Idea.

PostPosted: Mon Nov 02, 2009 7:46 pm
by Morn
ffrank wrote:Give the players 1 freebie respec and that's it.


If that is the only stipulation, you have one respec, use it if you need it, you can save it till lvl 80 and then pimp out your char. I think the lvl 25 OR 30 would allow you the chance to save your character at the point where it would become clear if you've made a big mistake.

Re: Respec Idea.

PostPosted: Tue Nov 03, 2009 1:54 am
by marzuku
Morn wrote:
ffrank wrote:Give the players 1 freebie respec and that's it.


If that is the only stipulation, you have one respec, use it if you need it, you can save it till lvl 80 and then pimp out your char. I think the lvl 25 OR 30 would allow you the chance to save your character at the point where it would become clear if you've made a big mistake.



one freebie respec before you turn lvl 10 then, this way nobody will be able to go from suck to own, and every one is given a chance to fix their stupid specs.

This should be backedup by a super stat system that made every single stat point count alot though.

Re: Respec Idea.

PostPosted: Fri Nov 06, 2009 9:52 am
by Stick Stickly
Level 10 respec would be pointless. I got level 10 in like 1 hour. It should probably be like one freebie respec at 30. That's enough time to learn what your character is all about, how to play it and if you're good enough you caught some stats errors and here's your one chance to make it okay. I agree with if you put cons on early you should have more hp than someone with the same amount but decided to put their points in later. This goes for all stats too.