
Fixes include:
- exp adjustment
- hp/mp adjustment
- spell strengths adjusted
- animation bugs resolved
- trees are solid now
- you shouldn't be able to pass through solid areas anymore
- rarer items drop a little more frequently
- some items look better! (still working on this)
I don't want to get ahead of myself, but I think I'm approaching the "sweet spot" for leveling difficulty & fun, keeping things fluid but challenging. I played for almost an hour before releasing this thing

http://www.unseenstudios.com/evidyon/do ... vidyon.msi
Karl