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Thanks, EJ!

PostPosted: Tue Dec 11, 2007 3:04 pm
by Karl G.
So thanks to EJ's post on how much he's learned developing a "real" 3d engine, I decided to try and emulate one of the most potent suggestions he made--that he could render 250,000 polys+ without lag. Well, suffice it to say that I figured out how he did it and PV will be able to do the same. Hooray!

On a side note, progress is still being made on the editor and the client. With the SVN up and running I hope to be putting out incremental updates much more frequently so we can get this project live during the month I have for Christmas break.

PostPosted: Wed Dec 12, 2007 4:07 pm
by lawn gnome
awesome :D

PostPosted: Wed Dec 12, 2007 4:20 pm
by speed3b
Thats great news!