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Beta Bug Thread

PostPosted: Mon Oct 12, 2009 12:00 pm
by Erich
Bugs:
-Lots of items appear on the ground as Acid Arrows when they were dropped off-screen
-Two handed melee weapons do less Damage Per Second (DPS) than a single 1-handed weapon
-Dual wielding two 10handed melee weapons does less DPS than a single 1-handed weapon
-Warriors can use Spin to hit everything on their screen while using Thrown weapons, even though it is a melee spin

Ideas:
-Fury's lifesteal is very powerful.. maybe too powerful
-T3 (third room) mobs in the Troll Fortress are very, very tough (they 1-hit Claymore who was level 20) - perhaps separate them from T2 (the second room) by a longer hallway or a pit so they don't accidentally get drawn into the T2 area? One T3 troll wiped our group of 4 people that I was showing around

Re: Beta Bug Thread

PostPosted: Mon Oct 12, 2009 12:04 pm
by Glorfindelus
T3 Trolls: The new port pk. This special edition may even work on GM characters! :D

Re: Beta Bug Thread

PostPosted: Mon Oct 12, 2009 12:19 pm
by Karl G.
Fixed:
-Dual wielding two 1-handed melee weapons does less DPS than a single 1-handed weapon

Rest are known and will be fixed.

Re: Beta Bug Thread

PostPosted: Mon Oct 12, 2009 12:21 pm
by Joelshup
Don't get me started on the T3 troll area. I do agree that it should be separated or at least have the floor tiles a different color so you know that these trolls are the T3.

Re: Beta Bug Thread

PostPosted: Mon Oct 12, 2009 2:50 pm
by Morn
The server (or maybe just the map) can only handle one trans at a time, so if somebody is being trans happy on the sq, and your trying to tele away from a monster, your screwed. Discovered this after I racked up four death penalties. Irritating bug.

Re: Beta Bug Thread

PostPosted: Tue Oct 13, 2009 7:53 am
by Karl G.
Erich wrote:-Two handed melee weapons do less Damage Per Second (DPS) than a single 1-handed weapon
-Fury's lifesteal is very powerful.. maybe too powerful

Fixed in design doc; next update will include this fix.

Erich wrote:-T3 (third room) mobs in the Troll Fortress are very, very tough (they 1-hit Claymore who was level 20) - perhaps separate them from T2 (the second room) by a longer hallway or a pit so they don't accidentally get drawn into the T2 area? One T3 troll wiped our group of 4 people that I was showing around

So...yeah. About that. I checked on them in the editor, and it turns out they were actually set to level 100 or so. I've moved them back to where they should be for the next update.


Morn wrote:The server (or maybe just the map) can only handle one trans at a time, so if somebody is being trans happy on the sq, and your trying to tele away from a monster, your screwed. Discovered this after I racked up four death penalties. Irritating bug.


I'm not sure what you mean by this--it should definitely allow multiple people to be casting teleport spells at once. If not that is a huge problem...anyone want to help me test this next time I'm on?

Re: Beta Bug Thread

PostPosted: Tue Oct 13, 2009 12:18 pm
by ven
Bugs/Glitches
- Trans Wands don't always work while falling down a cliff. *But sometimes they do* (Got Exp Penalty testing that out =P)
- The Secret Skeletons in the Catacombs appear as if they should be holding weapons but they actually are not.
- The Tunnel leading out of the Secret Skeletons to the Skeletons Mages is very hard to survive since mages are attacking you and you can't see them.
- One more decent one to add but not enough time to explain.. gotta go to Political Science 118....

Re: Beta Bug Thread

PostPosted: Tue Oct 13, 2009 12:32 pm
by Morn
Yeah Transing is definitely gliched somewhere, has cost me about 20 grand in exp penalties today. I'm going to try and describe it the best that I can.

When I cast the spell my cursor switches to wand and then when I click I don't port. Everything else on the screen is moving just fine, but I can't log out or do anything else but click with my wand until I die. This only happens when I'm transing so as far as I can tell it is not lag. Mostly happens when I'm on the same map as the main town, but it's been happening more and more frequently in Ancient Land Map, I don't think it has ever happened to me in Troll Cave map (the one by main town, after the portal.)

Oh and if it happens when I'm not hunting it lasts only a few seconds.

Re: Beta Bug Thread

PostPosted: Tue Oct 13, 2009 1:01 pm
by Joe M.
Morn, when the behavior you describe occurs, are you able to use STOP ACTION command (I believe this is right-click with spells) to get un-frozen?

Re: Beta Bug Thread

PostPosted: Tue Oct 13, 2009 2:12 pm
by Morn
I don't believe so, but I haven't specifically tested that, I'll update this post when I know for sure.

Re: Beta Bug Thread

PostPosted: Tue Oct 13, 2009 2:17 pm
by ven
Trans Wands always seem to work for me but not off of a cliff.

Re: Beta Bug Thread

PostPosted: Tue Oct 13, 2009 3:48 pm
by Karl G.
ven wrote:Trans Wands always seem to work for me but not off of a cliff.


Confirmed. It seems like they work...but only sometimes and I haven't figured out what that sometimes is. You can trans into a pit using a wand, and out of one using a wand--but you can't trans from place to place in a pit using one. Sometimes. I'll figure it out asap and get back to you.

Re: Beta Bug Thread

PostPosted: Tue Oct 13, 2009 4:14 pm
by Glorfindelus
The bug where the game just randomly crashes is still there. I crashed over a pit and got a 11k penalty.
Also, while defending/reclaiming the Sentio, and red(forgot name) geosid, I lost alignment, and went neutral. I was in the safety circle the whole time, as were my targets. The alignment bar also shows neutral as being off the menu to the far right.

Re: Beta Bug Thread

PostPosted: Tue Oct 13, 2009 4:37 pm
by Morn
After testing the trans on square with you, my transing has froze a couple times since then, I'm willing to believe it's just a flaw with me playing on a laptop. If you don't get any other complaints about this, I wouldn't worry too much about it.

Re: Beta Bug Thread

PostPosted: Wed Oct 14, 2009 12:48 am
by Joe M.
* Gain EXP for kills on square. This is a problem (farming monsters on squares without guards)
* Monster pathfinding is better than ever, but: monsters will sometimes get stuck on a boundary and keep walking it: I've seen dogs trace the walls of a dungeon, and a crawler walk in circles around a tree.

Re: Beta Bug Thread

PostPosted: Wed Oct 14, 2009 4:24 am
by Morn
I can still accumulate working exp and level up even if I have an exp penalty. I dunno if the penalty is just supposed to reduce the amount of exp I recieve or have some other effect, but I've gain 2 levels while maintaining enough deaths to keep my penalty in excess of 50 grand.

Karl, do you want us to use the :!: symbol so you can easily find reported gliches, or have you been entering those yourself so you have a way of marking ones you noted? Or was that not you at all? lol

Re: Beta Bug Thread

PostPosted: Wed Oct 14, 2009 4:29 am
by Morn
Joe M. wrote:* Gain EXP for kills on square. This is a problem (farming monsters on squares without guards)
* Monster pathfinding is better than ever, but: monsters will sometimes get stuck on a boundary and keep walking it: I've seen dogs trace the walls of a dungeon, and a crawler walk in circles around a tree.


I think that exp on square is just fine as long as the places are like the ancient land safe place, it's a pretty decent exp for a few levels but it gets old really fast and there are way better places for exp. If your character can't level up anywhere else, then you can't explore, can't pvp, the character you made needs to be scrapped and revamped, or you need to regear.

Plus on the levels that it's good exp, you need to leave the square a few times to gather enemies to make it really worth it. This gives plenty of chance to die.

Re: Beta Bug Thread

PostPosted: Wed Oct 14, 2009 7:32 am
by Karl G.
Morn wrote:I can still accumulate working exp and level up even if I have an exp penalty. I dunno if the penalty is just supposed to reduce the amount of exp I recieve or have some other effect, but I've gain 2 levels while maintaining enough deaths to keep my penalty in excess of 50 grand.

Karl, do you want us to use the :!: symbol so you can easily find reported gliches, or have you been entering those yourself so you have a way of marking ones you noted? Or was that not you at all? lol


If you use :!: they are definitely easier to find, but no that wasn't me adding them.

The EXP penalty reduces the rate at which you gain exp by half. 50% goes to pay the penalty, 50% goes to your normal exp.

Crawlers and stuff get stuck in circles when they can't find you =p

I agree with Morn that getting EXP on the square should be ok. However, get it while you can because I'll probably be adding a town guard to the ancient land's square and he'll kill-steal anything in sight =p

Re: Beta Bug Thread

PostPosted: Wed Oct 14, 2009 11:14 am
by Morn
He'll be real busy with all those monsters spawning in town.

Re: Beta Bug Thread

PostPosted: Wed Oct 14, 2009 3:44 pm
by ffrank
:!: Nice work hiding the true potential of the Hunter spell Spreadshot, deals weapon damage to the skeleton, but when I hit a monster/player with it = 300+ damage(Before I got the holy crossbow), maybe its a bug? :shock:

Re: Beta Bug Thread

PostPosted: Thu Oct 15, 2009 11:20 am
by Joe M.
Issue: Items in hidden rooms show up even when you can't see the room, which can give secrets away pretty easily.

Re: Beta Bug Thread

PostPosted: Thu Oct 15, 2009 7:43 pm
by Glorfindelus
Running the game in windowed mode no longer prevents the crash bug from locking the entire computer up.

Re: Beta Bug Thread

PostPosted: Thu Oct 15, 2009 8:38 pm
by Morn
When everybody was hanging out in one square I had some huge trans lag, seemed specifically when people were attacking skeleton. Probably no surprise there but I think it might be something to test to see if we can get 3 or for people attacking skeleton if it stops people from being able to trans.

Idea- When Dmg shows up after attacking skeleton it spams the chat list. It makes following a conversation kind of hard if your using the Box. If it could be prevented from showing up in the box that would be great. There is no where on the square or even in the town that you can get away from the spam text.

Re: Beta Bug Thread

PostPosted: Thu Oct 15, 2009 9:54 pm
by Morn
Tested it again, definite trans fail when a lot of people are on sq, either to do with the skeleton or the geosids

Re: Beta Bug Thread

PostPosted: Thu Oct 15, 2009 10:14 pm
by Glorfindelus
The crashing is really bad now, it happens (without exaggeration) about 30seconds to 1 minute after every log in, the game has become almost impossible to play. =(