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My thoughts on warrior

PostPosted: Sat Oct 24, 2009 1:10 pm
by Joelshup
Well has of obtaining the temporary level cap at the moment I thought I'd take the time to discuss what I think about the warrior class. I find that the warrior class is good and I like how Fury/Wrath/Rage system works, but there are some problems with it later in levels as well as some other things that can be improved upon or added.

First off, when in the higher levels and in PvP Rage doesn't seem to cut it for life steal. I think Rage's percentage, if you would, should be incremented just a little bit to help compensate for the health loss.

Next I would just like to see an increase in the damage of Whirlwind for the later levels. This just has to be a moderate increase and nothing drastic. I know this was suggested by another player.

Next, I think that strength and agility are not actually scaling like they're supposed to. Case in point, when I went from 25 to 26 agility I noticed a loss in attack speed, this also goes for strength as well. I noticed that my melee damage barely seems to go up, and its only goes up because of a new weapon. I don't know if the damage increase is intended to be small or not.

Next I would like to see a new spell for the warrior that they would get at 30 - 32 or so. I think having a single target melee attack would be nice. This melee attack could attack for an X amount of melee damage times the amount of strength the player has so it has high damage, but at the cost of losing health or all of their mana. Or possibly there could be passive spells that warriors get. These spells would be along the lines of chance of hits with melee weapons or chance on getting hit type of spells. A type of chance on hit spell could be a certain % chance to increase attack speed, melee damage, etc. and a chance on getting hit could be a certain % chance when getting hit to increase defense, health regen, etc. Those are some of the ideas for a new warrior spell, I hope a new gets implemented though.

That's all I can think of as of now, I hope you do take into consideration some of the recommendations that I have made.

Re: My thoughts on warrior

PostPosted: Sun Oct 25, 2009 8:10 am
by marzuku
Joelshup wrote:Well has of obtaining the temporary level cap at the moment I thought I'd take the time to discuss what I think about the warrior class. I find that the warrior class is good and I like how Fury/Wrath/Rage system works, but there are some problems with it later in levels as well as some other things that can be improved upon or added.

First off, when in the higher levels and in PvP Rage doesn't seem to cut it for life steal. I think Rage's percentage, if you would, should be incremented just a little bit to help compensate for the health loss.

Next I would just like to see an increase in the damage of Whirlwind for the later levels. This just has to be a moderate increase and nothing drastic. I know this was suggested by another player.

Next, I think that strength and agility are not actually scaling like they're supposed to. Case in point, when I went from 25 to 26 agility I noticed a loss in attack speed, this also goes for strength as well. I noticed that my melee damage barely seems to go up, and its only goes up because of a new weapon. I don't know if the damage increase is intended to be small or not.

Next I would like to see a new spell for the warrior that they would get at 30 - 32 or so. I think having a single target melee attack would be nice. This melee attack could attack for an X amount of melee damage times the amount of strength the player has so it has high damage, but at the cost of losing health or all of their mana. Or possibly there could be passive spells that warriors get. These spells would be along the lines of chance of hits with melee weapons or chance on getting hit type of spells. A type of chance on hit spell could be a certain % chance to increase attack speed, melee damage, etc. and a chance on getting hit could be a certain % chance when getting hit to increase defense, health regen, etc. Those are some of the ideas for a new warrior spell, I hope a new gets implemented though.

That's all I can think of as of now, I hope you do take into consideration some of the recommendations that I have made.


Rage:
Rage should increase somewhat by levels, and if it already does, it needs to do it more, i only survive by healing, and i dont even got any mp reg, so if its a instagib spell im down for the count.

Damage:
i can actually agree on that with what ive seen on my warrior etc, the base dmg comes from wepons, and the minimal xtra comes from stats.

New attack:
Well i dunno if we need, but it would be nice to see that the devs actually increase somewhat melee characters progress equal to the casters who have an abundant spellcabulary(new wooord?)
Anyway if you decide to create something new for warriors id like this name to start some ideas on a cooldowned AoE attack, "Bladestorm" i imagine blades multiplying by some kind of ninjitsu effect and flying everywhere around the warrior dealing xxx dmg to enemies within the screen, and so that the warrior wont spam this, it can be cooldowned for like 10 seconds.(more than enough time to f.ex heal)
A smart warrior could f.ex jump into a pool of enemies.. spin some times.. then combo with Bladestorm.

Also, Whirlwind should be boosted up to normal hitting damage, a spellcaster has the advantage of range and being able to strike the enemy before he attacks, but a warrior needs to do the most, out of what he has, when he can get close to the enemy, so which is why it has to be higher dmg, Karl told me he agreed, dunno if he remembers, but anyway think about it and it will seem logical.[/quote]

Re: My thoughts on warrior

PostPosted: Mon Oct 26, 2009 2:40 am
by marzuku
Agility aint scaling equally to other classes, shupter has 27 agility and hits as fast as my lvl 25 who has 24 agility, hes lvl 35 though.

We mostly require a speed buff to be able to handle the same kind of mobs as casters down, and im pretty much betting the caster agility overall is low.