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My thoughts on music.

PostPosted: Thu Jun 14, 2007 10:49 am
by a_link_to_the_past
Music communicates things that visual stimuli cannot. So It is essential to have well thought out melodies that complement details in an area to complete the feeling you want to create for a specific area.

The greatest example that I can point out to where this is executed beatifully (not because I am an avid fan) is in a couple zelda titles.. Ocarina of Time and Majora's Mask.

I think that each dungeon/temple/shrine should have a different tune for how it is put together. I think if you really want to create music that complements where it will be heard.. I think it would be a good idea for someone to listen to Koji Kondo's (the composer responsible for background melodies in the zelda titles) work and use it as a reference.

If you don't have access to any of the songs used in those games.. you can go here "http://www.zreomusic.com/" this site is home to reorchestrated versions of songs found in the Zelda games.

PostPosted: Tue Jul 31, 2007 12:14 pm
by BisJac
I love Ocarina of Time music, but that's copyright poo.

PostPosted: Tue Jul 31, 2007 3:15 pm
by Karl G.
We have some great music submitted by silvert-, and I bet a friend of mine who worked on the Born to Rule project would be willing to let us use some of the stuff he made for it. Music definitely plays a huge part in making a game better--when I added music to the client, it made it seem like it was completely alive instead of just a random app I had written...

PostPosted: Tue Jul 31, 2007 3:26 pm
by Vitriol
If you ever noticed Xen's music was dark, but peaceful. The interesting thing is EJ no longer uses the original xenimus play.wav. Which I (and many others) have. I use the old play.wav in my current xen installation.
I THINK we can use that original wav.

PostPosted: Tue Jul 31, 2007 6:35 pm
by thadiusofx3
it's still copyrighted
We may get in contact with K Mushima about some music though