Evidyon Alpha 2 (through 2.6) Bugs and Issues
Posted: Wed Jan 21, 2009 6:47 pm
Version 2.5 (Feb. 15):
Currently being worked on: consumable items, sound
Bugs
Issues
Version 2.4 (Feb. 7):
Bugs
Issues
Version 2.2:
Bugs
Issues
[*]Monsters spawn on screen - can be annoying or get you swamped by them
[*]You can not click to attack a monster if it is standing on a carcass of a fallen brethren - Fixed for next update
[*]Players start with 200/400 exp (though the exp bar is empty) - Fixed[/list]
Version 2.0:
Bugs
Issues
Initial release:
Bugs
Issues
Currently being worked on: consumable items, sound
Bugs
- There is nighttime, but no lighting
- Animations sometimes make the character models twist or change in size
- Monster idle animation is extremely slow
- One is able to create a character without allocating any stat points.
- Item descriptions don't refresh after equipping/unequipping to reflect what your mouse is currently over
- "ESC" while in the Drop screen still logs the character out.
- Putesco gets "stuck" and is can't be cast until another spell is used
Issues
- inventory order not saved on Log-out/-in.
- No consumable items
- Stats screen could use some work
- Sound currently disabled
- Scrolling through lists is too slow and you must click in the box you wish to scroll through, not just hover
- Monsters spawn on screen - can be annoying or get you swamped by them
Version 2.4 (Feb. 7):
Bugs
- There is nighttime, but no lighting (a fix is on the way -Karl)
- Animations sometimes make the character models twist or change in size
- Monster idle animation is extremely slow
- Trees have no collision detection - Fixed, but I forgot to recompile
- You can not walk over the flowered tiles in the monstrosities area - Intentional. If it's a problem, let me know and I can change it (not a bug)
- Sometimes I stay dead indefinitely, logging off seems to fix this. If you type -respawn you respawn dead and still can't get up. - Fixed for this update?
- Sometimes I am unable to cast spells on my Knight, like I will hit the spell and choose and target but nothing happens. When this happens all I have to do is use slash and it works again. - Fixed for this update?
- Creating a name with 32 characters crashes the server - Fixed thanks to Joe's epic bug-finding skills!
- One is able to create a character without allocating any stat points.
- Character name checking is not case sensitive, so I have both "Alpha Male" and "alpha male." With an all-caps font, of course, there's no way to tell these two apart in-game (even if caps are slightly larger, it's not noticeable).- Fixed for newly-created characters
- If one tries a very long character name, when one clicks to continue, the program crashes- Fixed for next update
- While scrolling through inventory, multiple item names will get highlighted and remain so.- Fixed for next update
- Inventory strangeness: it appears that I can add more items of a certain type than I'm supposed to be able to, but no benefit is gained from the extra items. After Log-out/-in, items equipped are reduced to the limit, but it appears to be random which items are kept equipped and which ones revert to inventory.- Fixed for next update
- While running/walking in a certain direction, if I try to cast a projectile spell in a different direction, it won't work: it goes along the path I'm moving.- Fixed for next update
- Phantom items appear to be on the ground, but (of course) can't be picked up. Log-out/-in and they disappear.- Fixed for next update
- Item descriptions don't refresh after equipping/unequipping to reflect what your mouse is currently over
- "ESC" while in the Drop screen still logs the character out.
Issues
- inventory order not saved on Log-out/-in.
- Sound currently disabled
- Auto-updater is disabled
- Scrolling through lists is too slow and you must click in the box you wish to scroll through, not just hover
- Monsters spawn on screen - can be annoying or get you swamped by them
Version 2.2:
Bugs
- there is nighttime, but no lighting
- Animations sometimes make the character models twist or change in size
- Attacking animation is very jittery - Fixed for next update
- Monster idle animation is extremely slow
- The graphic for items you drop on the ground stay there indefinitely - Fixed for next update
- Trees are translucent, especially seen when they have water behind - Fixed for next update
- Trees have no collision detection - Fixed for next update
- Sometimes I stay dead indefinitely, logging off seems to fix this. If you type -respawn you respawn dead and still can't get up.
- Sometimes I am unable to cast spells on my Knight, like I will hit the spell and choose and target but nothing happens. When this happens all I have to do is use slash and it works again.
- Monstrosities get stuck on the trees/flowers a lot - Fixed for next update
- You can not walk over the flowered tiles in the monstrosities area
- Some monsters spawn and don't react to anything or move - ??? Fixed for next update
Issues
- Sound currently disabled
- Auto-updater is disabled -Fixed for next update
[*]Monsters spawn on screen - can be annoying or get you swamped by them
[*]You can not click to attack a monster if it is standing on a carcass of a fallen brethren - Fixed for next update
[*]Players start with 200/400 exp (though the exp bar is empty) - Fixed[/list]
Version 2.0:
Bugs
- the lighting effect is really whacked out...sorry everyone, I forgot to disable this experiment when recompiling! - Karl
- You can equip multiple items of the same class however it is only graphical, when you log off and back on only the last item you equipped will actually be equipped
- Animations sometimes make the character models twist or change in size
- Some monsters spawn and don't react to anything or move
- You can not walk over the flowered tiles in the monstrosities area
- The graphic for items you drop on the ground stay there indefinitely
- Monstrosities get stuck on the trees/flowers a lot
- Helms are too small for the characters head
- Trolls and Skeletons are labeled as Scorpions - Fixed for next update
- MP isn't used by spells - Fixed for next update
Issues
- No stat screen implemented - Fixed for next update
- No way to tell who players are (until a recompile?) - Fixed for next update
- Pressing ESC while in the stat screen/drop screen etc logs you out
- Chat log doesn't display names - Fixed for next update
- Sound currently disabled
- no buff indication/symbols
- No way to change display mode
- Auto-updater is disabled
- Monsters spawn on screen - can be annoying or get you swamped by them
Initial release:
Bugs
- Once a player logs off their helmet, shield and weapon stays in the position they logged off at - Fixed for next update
- Projectile spells slightly off (technical term), they fire from the last place you click - Fixed for next update
- You can equip multiple items of the same class however it is only graphical, when you log off and back on only the last item you equipped will actually be equipped
- When you drop more then one item you can only pick up the first item you dropped - Fixed for next update
- Equipping some weapons (Bronze Sword, Short Sword, Steel Sword, Steel falcion, Bronze falcion, Russet rapier) move your helmet to your arm. They are also invisible on the ground and in your hand if you have no helmet equipped - Fixed for next update
- Animations sometimes make the character models twist or change in size
- Russet aegis (shield) description is +0 armor - Fixed for next update
- Some monsters spawn and don't react to anything or move
- You can not walk over the flowered tiles in the monstrosities area
- Monstrosities idle animation is very jittery - Fixed for next update
- The graphic for items you drop on the ground stay there indefinitely
- Bone mail turns you into one of the green swamp monsters - Fixed for next update
- Monstrosities get stuck on the trees/flowers a lot
- When the player logs off with bone mail on it leaves a naked clone on the map. - Fixed for next update
Issues
- No stat screen implemented
- No way to tell who players are (until a recompile?)
- Pressing ESC while in the stat screen/drop screen etc logs you out
- Chat log doesn't display names
- Sound currently disabled
- no buff indication/symbols
- You can melee at the same time as casting spells - might be overpowered getting in extra hits/healing while attacking - Fixed for next update
- There is a dip in the ground somewhere in the south scorpion nest, it is hardly visible in iso view and totally invisible in top down view - Fixed for next update
- It's easy to get stuck in monsters/scenery - Fixed for next update
- Please test to see if this can be abused! (getting inside of monsters/etc)
- No way to change display mode
- Auto-updater is disabled
- HP regen is too high - Fixed for next update
- Monsters spawn on screen - can be annoying or get you swamped by them