by Karl G. » Fri Dec 22, 2006 10:25 am
The point at which distributed servers is a good idea is when a game becomes very, very popular. However, at that point, pay-to-play becomes a good idea, and the money from that can be used to buy commercial servers anyway. I've successfully hosted 16-player games on code I've written on the internet from my old PC without lag (I have a fiber optic connection at home), so I think that would be suitable for the mean time.