A new Xenimus 2D clone
Posted: Sat Jul 18, 2009 10:49 am
I've played xenimus before, and I liked the features, and the gameplay.
In 2006 i worked with the game engine known as Eclipse, and started developing a game, and implemented some xenimus features
here are screenshots of the game - http://echostorms.net/upload/echostorms ... shots1.jpg
in the bottom left corner of the screen, you can see xenimus buffs.
Here are some xenimus features already coded into the game
- Good/Evil factions
- Town square/safe spots
- Mana/Health pool
- Maximus Effect
- Reditus Effect
- position marking
- player banking
- Magic bag and item dropping
- F12 to resurrect
- 6 Ring slots
- Exp sharing link system
and i did a few spells, i wasnt exactly sure if they are all completely accurate since this was done a long time ago and I didn't know much about the game
Strength buff - improves damage.
Speed buff - improves player movement speed and attack speed.
Armor buff - improves protection.
Group Protection - improves protection for all players around casting including caster.
Reflect damage - returns damage to attacker.
night vision - ability to see at night time with no vision/sight limitations.
Sense alignment - for factions, spell allows you to sense another player's alignment.
Dispell - remove buffs from target.
Transport - Allows player to teleport anywhere on the map (need to limit range) by holding shift and right clicking on the destination.
====================================================================
This Xenimus Clone was named Echostorms Online, the game went offline permanently in Dec. 2006.
I've come to this forum to see if you guys thought it would be a good idea to continue this project on a new vastly improved Direct3D engine.
I would like 2D graphics, and help with game mechanics and testing of course.
http://echostorms.net/SS/
here you can see some old screenshots of the game engine, i do not own any of the graphics used.
9sam1 has done a similar project, but i do not think it used Direct3D or featured a particle engine or anything, and apparently has given up on it.
This project will be of great quality, and will highly replicate xenimus as best as possible.
In 2006 i worked with the game engine known as Eclipse, and started developing a game, and implemented some xenimus features
here are screenshots of the game - http://echostorms.net/upload/echostorms ... shots1.jpg
in the bottom left corner of the screen, you can see xenimus buffs.
Here are some xenimus features already coded into the game
- Good/Evil factions
- Town square/safe spots
- Mana/Health pool
- Maximus Effect
- Reditus Effect
- position marking
- player banking
- Magic bag and item dropping
- F12 to resurrect
- 6 Ring slots
- Exp sharing link system
and i did a few spells, i wasnt exactly sure if they are all completely accurate since this was done a long time ago and I didn't know much about the game
Strength buff - improves damage.
Speed buff - improves player movement speed and attack speed.
Armor buff - improves protection.
Group Protection - improves protection for all players around casting including caster.
Reflect damage - returns damage to attacker.
night vision - ability to see at night time with no vision/sight limitations.
Sense alignment - for factions, spell allows you to sense another player's alignment.
Dispell - remove buffs from target.
Transport - Allows player to teleport anywhere on the map (need to limit range) by holding shift and right clicking on the destination.
====================================================================
This Xenimus Clone was named Echostorms Online, the game went offline permanently in Dec. 2006.
I've come to this forum to see if you guys thought it would be a good idea to continue this project on a new vastly improved Direct3D engine.
I would like 2D graphics, and help with game mechanics and testing of course.
http://echostorms.net/SS/
here you can see some old screenshots of the game engine, i do not own any of the graphics used.
9sam1 has done a similar project, but i do not think it used Direct3D or featured a particle engine or anything, and apparently has given up on it.
This project will be of great quality, and will highly replicate xenimus as best as possible.