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Technical sound question.

PostPosted: Fri Dec 22, 2006 10:01 am
by Vitriol
Xenimus plays .wavs
.wavs are enormous because they are uncompressed.
Will Project Volucris's engine be capable of mp3 playback?
We can keep the game's size down a bit that way.

PostPosted: Fri Dec 22, 2006 11:04 am
by thadiusofx3
There is no direct, easy way to load mp3's into directx that I know of, you have to use DirectShow to do it, and even then it's a little hackish.
There is a way to convert an mp3 to an MPEG 3rd Layer compressed WAV file and then load that with a codec, so it will be the same size as an MP3, but be loadable natively by Directx.

PostPosted: Fri Dec 22, 2006 11:54 am
by Karl G.
All music will be in .OGG format. I've already written the decoders for it. Sounds will either be .OGG or .WAV

PostPosted: Fri Dec 22, 2006 12:15 pm
by Vitriol
Karl G. wrote:All music will be in .OGG format. I've already written the decoders for it. Sounds will either be .OGG or .WAV


sounds good.