Map Editor 3

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Map Editor 3

Postby Karl G. » Mon Jan 29, 2007 1:31 pm

When I release this editor, go ahead and start using it to make "real" maps. I won't be making any more major changes to the map format or models. The only updates for a while will be created by YOU! and re-released by me.

Here's what I'm thinking:
  • Replace all of the Xenimus textures, and put them into PNG format (smaller download, more colors!)
  • Create "themed" textures--I'd LOVE to have a texture set for each season! and maybe some for special events, etc. We could release these on occasions as downloads, or build in an auto-update feature.
  • Replace static models with custom versions. These will be done by our modelers and through purchases. As content is developed, I'll change references internally and release new versions with the new content. It will definitely have the same dimensions and be the same type, though--for example, if you put down a table now, when it's replaced, it will still be a table approximately the same size.
  • Replace animated models. This will happen much later, as this is by far the most annoying part.


I also plan on updating how the house walls look. I don't really like the system right now, but it's functional, and to keep this project moving forward I've decided to put off making that little detail better. There are no roofs and the positioning is a pain. Sorry.

Model sizes & positions are pretty much standard now, tell me if you find anything wonky.
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Postby figgles » Tue Jan 30, 2007 3:36 pm

It will definitely have the same dimensions and be the same type, though--for example, if you put down a table now, when it's replaced, it will still be a table approximately the same size.


If you know what sizes the tables (and other models) are supposed to be in world units, why don't you just resize any new art to be the size you want?

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Postby 9sam1 » Tue Jan 30, 2007 5:59 pm

figgles wrote:
It will definitely have the same dimensions and be the same type, though--for example, if you put down a table now, when it's replaced, it will still be a table approximately the same size.


If you know what sizes the tables (and other models) are supposed to be in world units, why don't you just resize any new art to be the size you want?

Patrick Baggett


Dont have any real comment on that but Ska rocks .
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Postby Karl G. » Wed Jan 31, 2007 1:40 pm

figgles wrote:
It will definitely have the same dimensions and be the same type, though--for example, if you put down a table now, when it's replaced, it will still be a table approximately the same size.


If you know what sizes the tables (and other models) are supposed to be in world units, why don't you just resize any new art to be the size you want?

Patrick Baggett



I don't think I was clear--that's exactly what I intend to do for the issue you address--however, I meant that in the map editor itself, when you put in a table now, you can have confidence that when that model is replaced its successor will have the same dimensions. This means you won't have to go back and re-scale or re-position everything when content is updated.
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