Mr Duke wrote:How long can few people with limited resources keep players happy?
I understand the work that goes into the models and programming etc. Can you honestly say you will be working on this in 5 years? What about 10 years?
You know versioning wouldn't be a problem as the player would download the version on the official site to play on the official server. Maybe if it was limited open source, like the core engine was available.
There are a couple outcomes of a closed source project like this which I'm sure you have thought about.
One: you make a great game and it is successful until the players quit playing and you run out of cash it dies.
Two: you make a not so great game that no one wants to play then it will die very quickly.
Three: you make a great game and you decide its not worth your time then it dies.
Building a self supporting game is very difficult which I'm sure you are aware of.
Basically the game should be closed source if it is successful. But at the moment you realize its not working out it should quickly become open source which would breath life into it (hopefully).
Karl G. wrote:The learning curve for the code as it stands is very steep (as Thadius is discovering)
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