- Items need to stay on the ground longer then 40secs and not disappear when you leave the screen.
- Non adepts need more balancing, possibly more mp regen or more mp for caster classes while adepts are still in the game as they can't compete with no consumables.
- Mobs that come up to my character often make it impossible to move away from them, i get stuck inside the mob, usually resulting in my death
![Sad :(](./images/smilies/icon_sad.gif)
- At the very edge of the safe spawn area, just one "square" off, you can attack from but not be attacked yourself.
- Some mobs spawn in the water (I was NE of spawn, in the section with lots of little walk ways between the water).
- Movement in the area previously described is hard as you can no longer walk near the waters edge.
- Mob placement needs to be fixed, you should go from newb/easy mobs out side of the spawn and the further out you go the harder the mobs get so there is some kind of progression. Right now they seem to be placed all over the place randomly.
- Also I have yet to find any kind of designated area with perpetual spawn like a graveyard or a castle, it just seems to be never ending fields. However this may be me not finding anything.
- You may have made the map a little too large as the spawn pockets seem to be spread rather thin and it is hard to navigate from the spawn back to areas further afield that you were hunting at with no landmarks (this links with there being no designated hunting areas, again I may be wrong on this).