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Weapon Skills

PostPosted: Sat Jun 21, 2008 10:00 am
by ziggman
I created these a while ago... and im not sure if i ever posted them... i may continue if anyone seems pleased.

Daggers
20 points MAX
+0.125% Leeching
+0.5% Lethal Strike
+0.35% Accuracy
Short Swords
20 Points MAX
+0.35% Attack Speed
+0.125% Lethal Strike
+0.35% Accuracy
Swords
20 Points MAX
+0.25% Attack Speed
+0.125% Damage Bonus
+0.35% Accuracy
Staves
20 Points MAX
+0.35% All Magic Damage
+0.125% Cast Speed
+0.35% Accuracy
Wands
20 Points MAX
+0.25% All Magic Damage
+0.125% Cast Speed
+0.35% Accuracy
Blunt
20 Points MAX
+0.25% All Magic Damage
+0.25% Armor Bonus
+0.35% Accuracy
Basic Movement
10 Points MAX
+3.0% Movement Speed
+0.25% Attack Speed
+0.25% Cast Speed
Weapon Tactics
Requires 20 points on weapon skill
20 Points MAX
+0.25% Damage Bounus
+0.5% Accuracy
Devotion to Daggers
Requires 20 Points on Daggers
20 Points MAX
+0.325% Leeching
+0.5% Lethal Strike
+0.5% Accuracy
-1% Damage Bounus for ANY other weapon
-1% All Magic Damage for any other weapon
Devotion to Short Swords
Requires 20 Points on Short Swords
20 Points MAX
+0.65% Attack Speed
+0.35% Lethal Strike
+0.5% Accuracy
-1% Damage Bonus For Any other weapon
-1% All Magic Damage for any other Weapon
Devotion to Swords
Requires 20 Points on Swords
20 Points MAX
+0.35% Attack Speed
+0.35% Damage Bounus
+0.5% Accuracy
-1% Damage Bonus For Any other weapon
-1% All Magic Damage for any other Weapon
Devotion to Staves
Requires 20 Points on Staves
20 Points MAX
+0.4% All Magic Damage
+0.25% Cast Speed
+0.5% Accuracy
-1% Damage Bonus For Any other weapon
-1% All Magic Damage for any other Weapon
Devotion to Wands
Requires 20 Points on Wands
20 Points MAX
+0.4% All Magic Damage
+0.2% Cast Speed
+0.5% Accuracy
-1% Damage Bonus For Any other weapon
-1% All Magic Damage for any other Weapon
Devotion to Blunt
Requires 20 Points on Blunt
20 Points MAX
+0.5% Armor Bouns
+0.25% Damage
+0.25% Attack Speed
+0.25 All Magic Damage
+0.5% Accuracy
-1% Damage Bonus For Any other weapon
-1% All Magic Damage for any other Weapon

Re: Weapon Skills

PostPosted: Sat Jun 21, 2008 11:48 am
by Karl G.
Hey, I definitely like these! The skills system is, as of yet, nonexistent so if you'd like to take charge of the bulk of the design, go right ahead. I look forward to what you come up with.

Re: Weapon Skills

PostPosted: Sat Jun 21, 2008 2:52 pm
by ziggman
what the Classes going to be.. and will there be subclasses..

i had some Really great ideas on this issue.. but they were shot down last time i brought it up, because, well, im not sure why.

Re: Weapon Skills

PostPosted: Sat Jun 21, 2008 8:26 pm
by Karl G.
Just think standard Xenimus classes for now. I have a couple of special ones, but I'm trying to keep them a surprise :)

Re: Weapon Skills

PostPosted: Tue Jun 24, 2008 8:13 am
by Simpo
i cant wait. i love suprises!