October 15 - Merging, Version Control and References
Posted: Mon Oct 15, 2007 3:11 pm
The sun is in sight...I've almost made it!
Yesterday, I nailed down the last few problems with the topics in the title. Finally, all of whatever you guys create can be easily upgraded to the next version of the editor and merged together, so people working on different maps will be able to import each others' work and stay up-to-date. I've done some testing by loading a bunch of different image types, MDJ (Xenimus) meshes, and over 60 scenery meshes that I bought from Basil Studio.
I'm working on getting the rest of the data components set down for the rest of the game first--then I'll overlay a visual editor on top of that when everything's working. Progress continues as usual...
Karl
Yesterday, I nailed down the last few problems with the topics in the title. Finally, all of whatever you guys create can be easily upgraded to the next version of the editor and merged together, so people working on different maps will be able to import each others' work and stay up-to-date. I've done some testing by loading a bunch of different image types, MDJ (Xenimus) meshes, and over 60 scenery meshes that I bought from Basil Studio.
I'm working on getting the rest of the data components set down for the rest of the game first--then I'll overlay a visual editor on top of that when everything's working. Progress continues as usual...
Karl