Spell Names (I need your opinion)

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Moderator: Joe M.

How do you want spells in Evidyon?

Poll ended at Wed Sep 24, 2008 2:55 pm

English Names - With Description
4
24%
English Names - No Description
1
6%
Made-up Names - With Description
10
59%
Made-up Names - No Description
2
12%
Something Else
0
No votes
 
Total votes : 17

Spell Names (I need your opinion)

Postby Karl G. » Sat Sep 20, 2008 2:55 pm

I'm adding a ton of new spells. Let me know what you want!
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Re: Spell Names (I need your opinion)

Postby Joe M. » Sat Sep 20, 2008 3:00 pm

I suggest some basic descriptions, but no need to get into details. Perhaps a description could be found for common spell-name roots, but not for the more advanced ones?
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Re: Spell Names (I need your opinion)

Postby 9sam1 » Sat Sep 20, 2008 3:02 pm

Well they will end up being called by english names anyway. Perhaps English but still a tad made up?

Definitely descriptions.
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Re: Spell Names (I need your opinion)

Postby iprogz » Sun Sep 21, 2008 2:27 pm

you can preettty much look up any wicca or pagan books and find some helpfull tips and ideas from them "As long as you site the place u got it from"
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Re: Spell Names (I need your opinion)

Postby Karl G. » Sun Sep 21, 2008 2:42 pm

9sam1 wrote:Well they will end up being called by english names anyway. Perhaps English but still a tad made up?

Definitely descriptions.


Could you give me some examples of a name that is english but made up?
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Re: Spell Names (I need your opinion)

Postby Serenity » Mon Sep 22, 2008 3:31 pm

Something that I think would help with spells is having certain NPC's that are like masters of their class that you can talk to. When you reach certain levels and learn a new spell, they'll talk to you about it.

"Oh, young wizard, I see you have learned the midus spell. It is good for healing minor wounds blah blah blah."

Helpful, and immersing.
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Re: Spell Names (I need your opinion)

Postby kelchy » Mon Sep 22, 2008 7:24 pm

Serenity wrote:Something that I think would help with spells is having certain NPC's that are like masters of their class that you can talk to. When you reach certain levels and learn a new spell, they'll talk to you about it.

"Oh, young wizard, I see you have learned the midus spell. It is good for healing minor wounds blah blah blah."

Helpful, and immersing.


That's a damn clever idea. Me likes.
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Re: Spell Names (I need your opinion)

Postby Cagen » Mon Sep 22, 2008 7:55 pm

Agreed. That would be a very useful addition to help learn spells.

To expand on that idea, once you level up and gain the new spells/abilities you could go to this NPC and a window would open up, such as when you talk to a merchant, listing each spell you learnt for that level and maybe tool tip descriptors when you mouse over them. If you click on one of the spells, the window will close and the NPC will give a demonstration of the spell while explaining it. You could have a wooden manikin next to him/her which they cast the spell on.
Last edited by Cagen on Mon Sep 22, 2008 7:56 pm, edited 1 time in total.
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Re: Spell Names (I need your opinion)

Postby Karl G. » Mon Sep 22, 2008 7:55 pm

Serenity wrote:Something that I think would help with spells is having certain NPC's that are like masters of their class that you can talk to. When you reach certain levels and learn a new spell, they'll talk to you about it.

"Oh, young wizard, I see you have learned the midus spell. It is good for healing minor wounds blah blah blah."

Helpful, and immersing.


Hey, that's really cool! I like that idea :)
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Re: Spell Names (I need your opinion)

Postby Draco » Tue Sep 23, 2008 1:25 am

My vote is "Ciphered Language with description"

I think the names should be ciphered, but still easy to understand/simplified. I found a site for multiple methods of translation of specific words from English to Latin.

There's another aspect that plays a role in spell names for games... the abbreviations! When it comes to the appeal of the game, how things are abbreviated actually does have an affect on how players feel the game. This is also why keeping things simple is appealing, players can relate and share the same agreed abbreviations they like... I'm just bringing this mental aspect to your attention to help choose spell names.

I like the idea of the NPC's who inform you of the spells you learn.

This site and the words seem to match up perfectly with a great feel of the words to match a good feel from in the game, Here are some examples, the words, and what they mean in english. I'll put probable abbreviations/nicknames in quotes, and Xen Equivalents as "XE".

Examples:

Socius Rememdium: ally heal - This is an example of a bad abbreviation... it's horrific looking, doesn't sound too good--at least not in my opinion--and doesn't match a good abbreviation... so perhaps a different pair of words would be better such as this next one...

Curatus Comitis: Heal Friend/Comrade "CC / group heal / comitis"
XE: none really, except heal all.

Curatus: heal "heal / cure / cura / curatus"
XE: mederi

Magus Fulsi - Magical Flash/Shine/Beam. "MF / Fulsi / Magus"
XE: could be beam, or wiz bomb, ect.

Grandire Alacritas: Increase Quickness "GA / alac"
XE: velocitas

Grandire Validus: Increase Strength/Power/Vigor "GV / vali/ valid"
XE: robur

Grandire Totus: Increase Entire/All "GT / totus / multi buff"
This could be used for pretty much the old all-buff spell.
XE: Multi Animagicus (I Think)

Lux Lucis Fulsi: Light Beam/Flash "LLF, beam, fulsi"
XE: Lunae Lumen Nex, moonbeam.

Vigoratus: Stout, Hearty... could be used as an HP Regen spell "vigor"
XE: none

Curatus Valde: Heal Very Much / Heal Greatly "CV or probably same as curatus"
XE: Vis Mederi / high lvl mederi

Magus Telum: Magical Arrow/Dart, could be a spell for ranged-weapons.
XE: none

Incendere: set fire to/burn/scorch "incend / fire"
XE: flamma

Magus Glacies/Glacialis: Magical Ice. "glacies / ice"
XE: Freeze

Persultare Trans: Leap/Jump across/over. "trans"
XE: Pergere Trans
_________________
Words

Altus: high, matured, great, deep, noble, ancient, old, secret.

Validus: mighty, powerful, exceeding, vigorous, strong, robust, able.

Veneficus: poisonous, magical, witch, wizard, caster of spells.

Luna: moon.

Fulsi: to flash, shine, beam.

Lux Lucis: light.

Servo: to preserve, guard, to watch over, keep, protect, observe, save.

Totus: whole, entire, complete, all.

Rememdium: cure, remedy, medicine.

Mortuus: dead, deceased, passed away, departed.

Contego: to cover, shield, protect, defend, to conceal

Alacritas: rapidity, quickness, animation, sharpness, eagerness.

Victus: victuals, sustenance, living, manner of life, nourishment, food.

Tribuo: to give out, divide, allot, assign, grant, give, allow.

Tendo: to direct, try, attempt, stretch, tend, extend, present, give, to strive, heighten.

Socius: partner, companion, sharing, comrade, associated, allied, ally, fellow.

Valde: Intensely, strongly, very much, powerfully, extremely, greatly, exceedingly.

Grandis: great, grand, powerful.

Grandire: increase.

Vigoratus: stout, hale, heale (heal), hearty.

Curatus: attention, medical attention, healing, curing.

Vires: force, power, strength, might, influence.

Telum: javelin, spear, arrow, bolt, dart, armament, weapon.

Terra: earth, ground, land, country, soil.

Transtuli: carry across, transfer.

Persultare: leap, skip, range (over), scour/

Trans: across, over, beyond.
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