i was thinking basic skills
Alchemy:
Brewing Potions
Healing, Mana, Posion, Holy water ect
**Create Regen 1 MP Elixer
**Create Regen 1 HP Elixer
Alchemy weapon master:
Weapn related potions
Red potions, (Battle potion?), white potions
**CANNOT make +1mp or +1hp regen
**Create +5% steal HP to weapon
**Create +5% steal MP to weapon
**Create +1 regen MP to weapon
**Create +1 regen HP to weapon
Herbalism
The Ability to gather rare plants and herbs
Tailor
Create Cloth Items
Gloves, Boots, Pants, Armors, Helms, Ect.
**Create + 5 armor Cloth Patch
**Create + 10% reflective Cloth Patch
Skinning
The Ability to get prized leather/hides from beasts
Leather working:
Create Leather items
Gloves, boots, pants, armor, helms, ect
**Create + 7 armor leather patch
**Create +10% reflective leather patch
Mining
The Ability to get Prized Ore from the Earth
Armor Smith
Create Plate armors
Gloves, Boots, Pants, Armor, Helm, Ect
**Create + 10 Armor plate Patch
**Create +10 % reflective plate Patch
Weapon Smith
cannot create plate armor
Create weapons
Daggers, swords, axes, hammers, ect
**Create Lighten weapon + 10% attack speed
**Create Finely sharpend + 10% damage
any other props can be made from a prop shrine.
such as
Melee WEAPON:
+5% All Magic Damage
+10% Melee damage
+10% Attack speed
+10% ice damage
+10% fire damage
+30 points damage
+2 skill
+5% steal Hp
+5% steal Mp
Cast weapon
+10% all magic Damage
+10% spirit damage
+10% Shadow damage
+10% ice damage
+10% fire damage
+10% energy damage
+1 mp regen
+5% cast speed
+2 skill
armor+pants
+2% all magic pro
+2% all magic pro
+1 Regen HP
+1 Regen HP
+1 Regen MP
+1 Regen MP
+7 Armor Bounus
+7 Armor Bounus
+10% reflective
shield
+1% all Magic Pro
+1% all magic pro
+1% all magic damage
+1% all magic damage
+1regen mp
+1regen hp
+3 armor
+3 armor
+7% reflective
Gloves
+5 Melee damage
+5 Melee damage
+1% all Magic Damage
+1% all Magic Damage
+1 skill
+5% cast speed
+5% attack Speed
+5% rage
+3 armor
Helm
+1 regen hp
+1 regen hp
+1 Regen Mp
+1 regen MP
+1% all Magic damage
+1% all Magic Protection
+night vision
+5% magic bounus
+5% health bounus
Boots
+3% attack speed
+3% attack SPeed
+3% cast speed
+1 regen mp
+1 regen Hp
+2% Magic Bounus
+2% health Bounus
+1% all magic dmg
+1% all magic bounus
im no FOR gettin rid of the prop shrine,
it is still very much a gamble, as you go up in the props you go up in the failure rate at 5 props there is a 50% failure rate! and if it fails you lose your elixer or patch!! and patches/elixers should be level specific as the gear your trying to add it too is higher level you would need a higher level patch.
you can get a maximum of nine props a 10th prop is impossible but a nineth prop is possible but has a 90% failure rate! so its very rare and gear with a nineth prop would be extreemely expensive.
EXAMPLE:
you find sword of blood... you take it to prop shrine drop what ever u have to drop
you get 5props bam!
+10% fire damage
+30 points damage
+10% damage
+2 skill
+5% steal hp
ok so you go the cons shop (or find weapon alchemest)
and get a steal mp elixer
you try it and you have 60% chance it fails!
luck you it worked!
now you have been working your Weapon smith skills
so you create a weapon lightening kit
and you have a 70% chance it fails
and it does.
so you mine the necessary items to create another weapon kit
you try again but it fails again.
Again you mine and gather necessary items
this time it works.
you decide to try to add +10% damage by making a sharpen kit
you try it out, you would only have a 20% chance it would work.
IT WORKS you lucky boy!
so now your weapon has
+20% Damage
+10% attack Speed
+10% Fire damage
+30 points damage
+2 skill
+5% steal hp
+5% steal mp
Anohter example
you find a mystic leather WOO HOO 2nd one ingame wow!
ok your not rich and dont know whos is so you take it to prop shrine drop all the proping items you can think of but only get 3 props!
+7 armor
+10% reflective
+1 regen Hp
DAMN! sucks.
so you find a alchemesit and pay him everything u got for 3 mp regen elixers the 1st one u use fails right away (terrible luck)
lucky for you the other two work fine
so now ur leather is
+7 armor
+10% reflective
+2mp
+1hp
early on you decided leather working was the way to go covers the most armors
you create a leather patch and it fails
you kill 100's of beasts to find enuf leather to make another level 20 armor patch and this one works you added +7 armor
you kill many more and have enuf to create 2 more armor patches
unfortunatley they both failed
you sadly sell your
Mystic leather
+14 armor
+10% reflective
+1 hp
+2 mp
for a good lightning leather.
of course using patches and elixers would be a fail safe but the rewards of having DOUBLE props by using a prop shrine would far outweigh the the use of patches and elixers.