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Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Thu Mar 12, 2009 11:48 pm
by Joe M.
I see what you were saying about attacking. Updated the Issue list.

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Fri Mar 13, 2009 12:31 am
by There. There.
Two trivial things:
The crickets chirping background noise is the correct volume but the sound effects volume is way too low.
It would be nice if when you pressed escape it asked you to confirm logging off. I always accidentally hit it or hit it twice to get out of a menu and end up logging myself out or closing the game.

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Fri Mar 13, 2009 12:47 am
by Joe M.
Noted.

Also, bug:
I was underground and used "-respawn." All of a sudden I'm on featureless black, and can hardly move. I'm guessing that it respawned me to the correct coordinates but on the wrong map.

Re: Bugs and Issues (2.8)

PostPosted: Fri Mar 13, 2009 2:05 am
by marzuku
Karl G. wrote:
Shields and helmets are not properly attached to the character models. Swords stand out a bit, most noticeable when running. Should be fixed


not fixed :/


ive changed between 3 computers two running on windows xp and 1 on vista, vista has this problem cause its kinda a shitty system(my own point of view)

errors that might appear on vista should not appear on any other version of windows.

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Fri Mar 13, 2009 5:53 pm
by Joe M.
Issue:
Character has a spell bound (F); he changes it to another key, say (G). Spell is not un-bound from (F). Right now I have 3 different keys that cast Multi Ignis.

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Fri Mar 13, 2009 6:51 pm
by Karl G.
Joe M. wrote:Issue:
Character has a spell bound (F); he changes it to another key, say (G). Spell is not un-bound from (F). Right now I have 3 different keys that cast Multi Ignis.


fixed for next update

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Fri Mar 13, 2009 11:35 pm
by Joe M.
I'll update this list later, but while I'm thinking about it:

surely Monstrosity Exp is bugged! I'm getting ~12 exp per, while I get ~28 per for Trolls. This is *totally* out of proportion with their threat levels.
Also, Monstrosity and Spirit drop is *terrible*! I thought you said they were the best?

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Sat Mar 14, 2009 7:23 am
by marzuku
im lvling rather fast at monstrosities, and im lvl 16 but what bothers me is that i aint seen one ring drop in 2 hours of grind :(
Especially those recluse Bejewled rings whom every ones got but me!

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Sat Mar 14, 2009 12:16 pm
by Joe M.
I played for maybe 4 hours last night, grinding at Monstrosities and Trolls, and I the only ring I found was a bone ring.
Karl, did you drastically lower the drop-rate on rings?

Marz: but check the Exp that each one gives you. The Trolls give me much more Exp. Then again, the Spirits are ~500-700, so that helps.

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Sat Mar 14, 2009 12:30 pm
by marzuku
Joe M. wrote:I played for maybe 4 hours last night, grinding at Monstrosities and Trolls, and I the only ring I found was a bone ring.
Karl, did you drastically lower the drop-rate on rings?

Marz: but check the Exp that each one gives you. The Trolls give me much more Exp. Then again, the Spirits are ~500-700, so that helps.


loving the spirit exp, but they spawn so randomly, hard to get many of them, also dont like the fact that i can tele into a mob and die :cry:

anyway, the idea of using old xenimus rings was great and all, but i did not mean for you to use the models i created Karl :shock:
and the gloves are way to big they give you the feeling of a body armor instead of a normal glove.

the different types of weapons could probably be altered, and there should be a str requirement on swords and poo and higher dmg so knights could grind trolls easier, just a thought though, went trolls at lvl 6-7 like 8-9 swings for downing a troll.

Also suggestion you input canceling effects of spells, like using another spell cancel the effect of another F. ex you cant be using ignis and be stunned there while some knight goes behind u knocking u down.(thats more for pvp sircumstances later)

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Sat Mar 14, 2009 6:08 pm
by Joe M.
Bugs:

* Tiger's Eye isn't showing up in the Use menu.
* Use menu sometimes shows up empty when opened, even if Player has consumables in inventory.
* Dropping items: sometimes the drop is graphical-only: when Player exits the Drop screen nothing is on the ground, though the items don't show up in his inventory ; on log-out/-in, they show back up in the inventory.
* Walking through walls and across water.
* A couple times when I've died, I drop an equipped item *after* I respawn on the square ; I think both times I logged out upon dying to fetch my items with a higher-lvl char, and then when I log back on with the guy who died, he hasn't yet respawned--when he does, he drops on square.
* HP/MP steals: do they work? And surely it's not actually a 600% steal.

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Sat Mar 14, 2009 6:46 pm
by marzuku
Joe M. wrote:* HP/MP steals: do they work? And surely it's not actually a 600% steal.


INDEED... and btw like xen props there was no special "amount" you could actually steal from target it was always set to % according to your hp.

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Sun Mar 15, 2009 7:14 pm
by Joe M.
Updated the list.

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Fri Mar 20, 2009 4:27 pm
by Joe M.
Issues with the installer not properly deleting/overwriting/updating the config file, causing server disconnect: viewtopic.php?f=25&p=9024#p9020

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Fri Mar 20, 2009 8:32 pm
by TekXzero
Well, finally found a bug... well it's more of a just a "not fixed yet." And only an evil person would think of it... :) :twisted: lol but you can heal monsters ...I think almost infinitely. Which is pretty mean to do mind you, but entertaining nontheless lol.

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Fri Mar 20, 2009 8:35 pm
by Joe M.
But why on earth would we wish to "fix" that? :P If anything, we should fix the fact that Player is not able to add other buffs to the monsters--notably speed.

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Sat Mar 21, 2009 3:52 am
by marzuku
yeah lol, killing people without losing alignment.. mwuahahhaha!..

yesterday i also found something interesting though, shot ignis and teleported myself infront of them and killed myself just make it so that we wont loose alignment for killing ourselves :)

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Sat Mar 21, 2009 1:27 pm
by Rabit561
marzuku wrote:yeah lol, killing people without losing alignment.. mwuahahhaha!..

yesterday i also found something interesting though, shot ignis and teleported myself infront of them and killed myself just make it so that we wont loose alignment for killing ourselves :)


LoL.. I love alignment, it's 100 times better then any Good vs Evil , this way you can sometimes be good and sometimes be bad :mrgreen:

why EJ made both is beyond me :roll: lol

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Sun Mar 22, 2009 2:34 pm
by Joe M.
Trans into the threshold of the door from the inside and you can't exit the building. Don't worry though: can't get any farther than this out onto the grass.

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Sun Mar 22, 2009 3:02 pm
by marzuku
Joe M. wrote:Trans into the threshold of the door from the inside and you can't exit the building. Don't worry though: can't get any farther than this out onto the grass.


Rofl only a retard with less iq than 48 would get stuck in a door :D

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Sun Mar 22, 2009 4:32 pm
by Joe M.
Haha. It's called bug-testing: one must sometimes indulge in behavior more appropriate to, as would say our Brilliant and Fearless Leader, "like the special olympics or something." :P

Issue: Sorcerer damage seems to be really high: one simple fireball spell from one lvl 17 to another takes away half HP ; a lvl 8 can take trolls with a single Putesco.

Bug: Window, alt-tab, not displaying player name. Thought I saw it flash before it went away.

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Mon Mar 23, 2009 12:45 am
by marzuku
Joe M. wrote:Haha. It's called bug-testing: one must sometimes indulge in behavior more appropriate to, as would say our Brilliant and Fearless Leader, "like the special olympics or something." :P

Issue: Sorcerer damage seems to be really high: one simple fireball spell from one lvl 17 to another takes away half HP ; a lvl 8 can take trolls with a single Putesco.

Bug: Window, alt-tab, not displaying player name. Thought I saw it flash before it went away.


yeah sorceror damage is way to high, Joe even managed to kill me cause he had the same damage and more hp :o

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Mon Mar 23, 2009 7:36 am
by nautilus
All of these bugs are 2.9, but may have occurred previous to this update.

-When clicking to move, sometimes you will just keep running in that direction, rather than stopping where you clicked.
-I don't have multi at level 9 as a sorcerer.
-Graphical bug with self-buffs. Once you've casted one on yourself, and the effect wears off, you will no longer be able to see the effects around you until you log off and back in.
-Monsters still really crowd you. The crawlers are really annoying to run through (no multi anymore) so I have to kill every single one or I'm followed forever by 500 of the things. Maybe make the crawlers like bugs in Xenimus, where they don't attack until attacked.

More coming soon.

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Mon Mar 23, 2009 9:01 am
by marzuku
nautilus wrote:All of these bugs are 2.9, but may have occurred previous to this update.

-When clicking to move, sometimes you will just keep running in that direction, rather than stopping where you clicked.
-I don't have multi at level 9 as a sorcerer.
-Graphical bug with self-buffs. Once you've casted one on yourself, and the effect wears off, you will no longer be able to see the effects around you until you log off and back in.
-Monsters still really crowd you. The crawlers are really annoying to run through (no multi anymore) so I have to kill every single one or I'm followed forever by 500 of the things. Maybe make the crawlers like bugs in Xenimus, where they don't attack until attacked.

More coming soon.


More bugs, crowded by trolls like hell, and i like it :D but some might find it fucked up, also i thought a lvl 17 would be able to kill trolls with 1 putesco, just wondering what hp they have and what dmg each intel gives you. :)

sometimes when i logg inn gear dont apear on the ground and i cannot pick it up either.
along with the game being very slow.
like nautilus if i spam putesco i get locked, same with mouse.. and other spells.

Re: Bugs and Issues (Current Version: 2.8)

PostPosted: Mon Mar 23, 2009 10:43 am
by TekXzero
With the server finally up either the drop rate from monstrosities, spirits, skellies, and trolls (as far as i can tell) has gone way down, to the point where I have found nothing lol. Or they don't drop at all currently. I want some of the new items :( lol.