For this weekend's update

Old stuff, just for reference

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For this weekend's update

Postby Karl G. » Fri Sep 05, 2008 10:16 am

Hi everyone! This is what I have in mind for this weekend's update:
- Kill that weird monster-spawning lag bug
- Fix monster movement so they attack more intelligently
- Add more kinds of monsters so everyone can have things to fight and the cool items can actually be found
- Hopefully add a safe-square of some kind.
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Re: For this weekend's update

Postby Cagen » Fri Sep 05, 2008 11:04 am

Sounds good besides the last point.
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Re: For this weekend's update

Postby Sankt Pauli » Fri Sep 05, 2008 11:30 am

What's wrong with a sq? :p
Or do you mean the 'hopefully' part?

Anyways, looking forward to this, imo the spawnlag is the most important issue (having more drops then just wristbands is cool too though, i start to run out of give-away items). :J

Edit: I just read a thread about mirc/vent. How about a global chat in evidyon?
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Re: For this weekend's update

Postby Cagen » Fri Sep 05, 2008 1:02 pm

What's wrong with a square?

People can't die on it, thats what :(.

Global chat would be awesome. Being able to hunt for items is what I am waiting for.
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Re: For this weekend's update

Postby Sankt Pauli » Fri Sep 05, 2008 1:47 pm

Let me pk you over and over again while you try to drop junk or equip items and we talk again. :p
Plus i saw a bunch of 'players' that did nothing else but spam hmh on everything that moves at the starting point for hours, a sq is a vital basic addition.
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Re: For this weekend's update

Postby BLC87 » Fri Sep 05, 2008 3:57 pm

Got to love when their attention is 1 screen away, and you can power walk away. (Love Argent gear <3)
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Re: For this weekend's update

Postby Cagen » Fri Sep 05, 2008 5:48 pm

Sankt Pauli wrote:Let me pk you over and over again while you try to drop junk or equip items and we talk again. :p
Plus i saw a bunch of 'players' that did nothing else but spam hmh on everything that moves at the starting point for hours, a sq is a vital basic addition.


You and your cheating Adept, bring it little man! (It's Exo :) )

Games are far too care bear, we shouldn't need squares.
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Re: For this weekend's update

Postby Karl G. » Fri Sep 05, 2008 5:56 pm

At this point I'm planning one safe zone where people spawn. Everything else will be fair game; however, I played for a little while on an anonymous character and getting killed over and over is a little frustrating.

Oh and by the way: I'm working on a completely new map that has about 3x more land, arranged in such a way that I can put in more balanced monster types and provide you guys with more variety. :)
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Re: For this weekend's update

Postby Joe M. » Fri Sep 05, 2008 6:48 pm

Sq. at spawn is a must. Nothing worse than spawn-campers, esp. when you're just starting out.
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Re: For this weekend's update

Postby Karl G. » Fri Sep 05, 2008 8:49 pm

Ok guys, new map is finished and I've set up incremental monsters from levels 1-2 up to 40.

I don't know how long it will be until release now, though, because I've come up with a way of creating spawn that is a HELL of a lot easier than what I'm using right now and will let me create, update and control the map much more easily. So... I'm going to go ahead and implement that first.
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Re: For this weekend's update

Postby Sankt Pauli » Sat Sep 06, 2008 8:46 am

Coolies, that sounds good.

Well i dunno if this is still helpful then:
I noticed the spawn in the 'graveyard' south of the spawning point is still pretty much non-existant (one or two of them strolling around). Sometimes it has full spawn though. Could it be that you have some kind of 'total monsters on map limit' that gets reached before the spawn there is filled up again? Because other places like the monstrosities or the newb areas around starting point have full spawn, and when someone else was on hunting in other areas (reducing the number of monsters) the 'graveyard' had spawn.
My other explanation was that someone logs in a few minutes before me, cleans the place and logs off everytime i'm going there (which seemed not very likely to me).
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Re: For this weekend's update

Postby Karl G. » Sat Sep 06, 2008 9:05 am

There is a limit of monsters per region. However, the graveyard on the current map doesn't have a high enough number of monsters.
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