- Teleporting while running is bugged according to Karl, however I could never do it before this update and now I can.
- The inventory's scroll bars are hard to grab, you have to click just right of the bar.
- The first time I log in to my account I have to click on my characters name twice to log into that character.
- Game becomes completely unresponsive with 15+ mobs on the screen.
- Dead bodies sometimes slide across the map.
- When trying to pick up a pile of items when you have a full inventory it makes it impossible for anyone else to pick up the pile.
Possibly intentional but might be bugs
- Tab toggles the displaying of player/mob names instead of having to hold it.
Fixed bug amendments
- Dropped items could do with staying on the ground longer, at least for the time being as we have no way to transport across the map and only having one spawn point.
Bugs carried over from 1.7
- I still get stuck inside mobs if I run into them.
- The included map is the old version and not the one Karl recompiled with the fixed edges.
- Edge of the safe square (1 tile off the square) is still attackable from but not attackable on. You can not take damage but you can deal it.
- Inventory scroll bar does not reset to the top after you close and reopen the inventory window (the actual inventory does however).
- When picking up items, placement into inventory seems to be random unless your inventory is cached on the server after logging out/a set period of time.
- Mobs still spawn inside mountains, haven't seen any in the water yet though it is the same bug.
- When equipping items, inventory resets its self back to the top.
Stuff that needs changing
- No way to delete your characters.
- Non adepts need more balancing, possibly more mp regen or more mp for caster classes while adepts are still in the game as they can't compete with no consumables.
- Mob placement needs to be fixed, you should go from newb/easy mobs out side of the spawn and the further out you go the harder the mobs get so there is some kind of progression. Right now they seem to be placed all over the place randomly.
- Also I have yet to find any kind of designated area with perpetual spawn like a graveyard or a castle, it just seems to be never ending fields. However this may be me not finding anything.
- You may have made the map a little too large as the spawn pockets seem to be spread rather thin and it is hard to navigate from the spawn back to areas further afield that you were hunting at with no landmarks (this links with there being no designated hunting areas, again I may be wrong on this).
- Chat box/chat log needs to be added.
- Scroll wheel should scroll through inventory.
- You must click after typing /respawn for the client to update the players position.
- Having the damage reflect off characters on the square means you can not pvp/pk anywhere near the square on the mage type, at least not on a wiz when our best spell is an aoe, as it justs kills us instantly. Square hoppers use this to their advantage.
- Updater should tell the user they have the most up to date client if this is true.