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Modeling
Posted:
Mon Jun 01, 2009 9:45 pm
by Halogram
Coming back to make some models. I had been on the crew 4-5 years ago, before models where even able to be used, so I got busy with other things, but now I'm back. I'll be throwing up some models every other day, if your on the team, and use 3ds max 2009, add me to aim : insanesniper55
Re: Modeling
Posted:
Tue Jun 02, 2009 6:27 am
by marzuku
Halogram wrote:Coming back to make some models. I had been on the crew 4-5 years ago, before models where even able to be used, so I got busy with other things, but now I'm back. I'll be throwing up some models every other day, if your on the team, and use 3ds max 2009, add me to aim : insanesniper55
if you want me to find some drawings on the net or whatever id be happy to help you find inspiration.
Re: Modeling
Posted:
Tue Jun 02, 2009 6:35 am
by Karl G.
Sounds good! I look forward to seeing what you can donate.
Re: Modeling
Posted:
Thu Jun 04, 2009 9:53 am
by Halogram
I Just got a black widow modeled, and this black widow is 2-3X the size of a human, im thinking this will be a good questing monster, I wanna finish the uvw unwrap before I post tho.
I plan on modeling a bunch of custom prop items, (House items, tables, pillars, good models for level design)
Also what unit scale should I be looking to expect? 1meter = 1 human height?
I'll keep you posted.
Re: Modeling
Posted:
Wed Jun 17, 2009 4:40 am
by Halogram
I got one of the first models done, I just got back into modeling, and i'm about to finish downloading lydas video tutorials, so I will be throwing out some more advanced models soon, (Dragons, Humans, Ogers, Armors)
everything in this model is 100% freehand, and custom, even the texture.
Re: Modeling
Posted:
Wed Jun 17, 2009 5:15 am
by marzuku
thats just wicked
keep up the good work
Re: Modeling
Posted:
Wed Jun 17, 2009 11:33 am
by Rabit561
The texture on the whole spider is a little weird (for a spider lol) but nonetheless awesome
Re: Modeling
Posted:
Wed Jun 17, 2009 8:36 pm
by Halogram
TY, I was thinking I might do something on his bottom belly, prob the red hour glass type look.
btw the model is 1.1k polys, and that was because I wanted the spider to look extra smooth, and nice, if it needs to be reduced, it can be done!
btw, go ahead and throw me as many references as you possibly can, the more references, I have the easier it is for me to model stuff.
Re: Modeling
Posted:
Sun Jun 21, 2009 4:51 pm
by marzuku
Halogram wrote:TY, I was thinking I might do something on his bottom belly, prob the red hour glass type look.
btw the model is 1.1k polys, and that was because I wanted the spider to look extra smooth, and nice, if it needs to be reduced, it can be done!
btw, go ahead and throw me as many references as you possibly can, the more references, I have the easier it is for me to model stuff.
with references you do mean drawings, right?
Re: Modeling
Posted:
Sun Jun 21, 2009 5:40 pm
by Rabit561
Well.. I don't know if you have any specialty's but I can draw many types of swords if you would like to see some..
Re: Modeling
Posted:
Sun Jun 21, 2009 5:41 pm
by Halogram
Human dimensions mainly, I need a Front and side view, proportional, to setup reference planes.