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				Map Maker Models - The List [with links to concept images]
				
Posted: 
Tue Jan 30, 2007 6:22 pmby Ender
				The following is a list of all the models which are needed for the mapmaker (at this point).  
If modelers can post when you start/finish a model I'll keep this post updated so we don't have a large amount of duplicate work going on.
Textures
Textures for these models can be found 
here.  If you make your own textures, please use .PNG format.  Also, be sure to check out the 
textures thread.
Format
First read 
This.
The 3D modeling program we are using is 
Blender
Video Tutorials
Noob to Pro Guide
Scaling
"Each square is 400x400 units at the base. If you make a cube 400x400x400 units, the walls are three of those stacked on top of each other. Tables are as high as one of those blocks." 
Current Status  (Up to date as of pg. 14)
Red = incomplete 
			
					
				
				
Posted: 
Tue Jan 30, 2007 6:23 pmby Ender
				
			 
			
					
				
				
Posted: 
Tue Jan 30, 2007 6:23 pmby Ender
				
			 
			
					
				
				
Posted: 
Tue Jan 30, 2007 6:24 pmby Ender
				Structures Set
4 Obelisk Spike
Arch  (half)
Column 1
Column 2
Fence Connector
Fence Links
Generic Obelisk
--------gray texture applied
--------black texture applied
--------blood texture applied
Ladder (big)  ***made up of pieces of small ladder***
Ladder (small)
Sign
Stairs (down)
Stairs (up)
Wagon 1
Wagon 2 ***identical to wagon 1, but with 4 wheels***
Well
Wall (endpiece)
Wall (section)  ***need 2 - one aligned vertically, the other horizontally***
Wall (pointy)***need 2 - one aligned vertically, the other horizontally***
 
			 
			
					
				
				
Posted: 
Tue Jan 30, 2007 6:25 pmby Ender
				
			 
			
					
				
				
Posted: 
Tue Jan 30, 2007 6:25 pmby Ender
				
			 
			
					
				
				
Posted: 
Tue Jan 30, 2007 6:29 pmby Karl G.
				Stickied! You rock.  Are you using XenHook or the likes to get a 3d view in Xen?
			 
			
					
				
				
Posted: 
Tue Jan 30, 2007 6:34 pmby Ender
				A few are up now. 
I've been using the mapmaker and individually putting them up against a black background at different sizes (at least one is always to scale) and angles.
			 
			
					
				
				
Posted: 
Tue Jan 30, 2007 7:15 pmby Karl G.
				tombstone pizza...lol
			 
			
					
				
				
Posted: 
Wed Jan 31, 2007 11:25 amby David T.
				I'm a big fan of tombstone...
			 
			
					
				
				
Posted: 
Sat Feb 03, 2007 9:59 amby Karl G.
				This list is definitely coming along!  I'm going to upload the textures in a ZIP file so our modelers have a resource for these static models.
			 
			
					
				
				
Posted: 
Sat Feb 03, 2007 10:02 amby Karl G.
				Aaand here they are! (in PNG format)
http://www.unseenstudios.com/volucris/d ... /x_tex.zip
Ender--you should add this link to the top of your post 

 
			
					
				
				
Posted: 
Sat Feb 03, 2007 4:09 pmby Ender
				Alright.  I'll probably finish the links tonight too, I'm looking forward to using map maker v3.  Past two days I was at home so I couldn't work on those, but I did read a lot of blender tutorials.
Do we have a standard for have many blender units the typical wall size is?  Right now I'm just making the base take up one 1 square BU, but I'm not sure how high to go.
			 
			
					
				
				
Posted: 
Sat Feb 03, 2007 6:09 pmby Karl G.
				Each square is 400x400 units at the base.  If you make a cube 400x400x400 units, the walls are three of those stacked on top of each other.  Tables are as high as one of those blocks.
			 
			
					
				
				
Posted: 
Sun Feb 04, 2007 6:47 pmby thadiusofx3
				I've been busy moving to another apartment, but I've got some free time, as my work project is almost finished, so I'm gonna start working on PV again.
I've been getting better at modeling, but still not too terribly great at it, but like I said I am improving gradually, so I'll see what i can pump out.
			 
			
					
				
				
Posted: 
Sun Feb 04, 2007 7:32 pmby Karl G.
				Awesome! I had wondered where you were  

 
			
					
				
				
Posted: 
Sun Feb 04, 2007 7:51 pmby thadiusofx3
				Yeah my lease was up on my house and so i had to move into an apartment.
I don't technically have internet right now, but thanks to some computer-illiterate neighbors and an open wireless connection, i can post here =P
			 
			
					
				
				
Posted: 
Sun Feb 04, 2007 8:39 pmby thadiusofx3
				
			 
			
					
				
				
Posted: 
Mon Feb 05, 2007 10:33 amby Ender
				just finished up adding the images.  I probably missed one or two things on the list, so if anyone notices something isn't there, let me know.
			 
			
					
				
				
Posted: 
Mon Feb 05, 2007 10:47 amby thadiusofx3
				
			 
			
					
				
				
Posted: 
Mon Feb 05, 2007 2:32 pmby thadiusofx3
				barrel

 
			
					
				
				
Posted: 
Mon Feb 05, 2007 3:20 pmby Karl G.
				Awesome, thad!  Are you using the textures provided in the pack?
If so email me the models and I can get them loaded up 

 
			
					
				
				
Posted: 
Mon Feb 05, 2007 4:10 pmby thadiusofx3
				yeah i used the texture pack for them.
2 of the models are in the same directory as the pictures, and ill upload the barrel when i get home
			 
			
					
				
				
Posted: 
Mon Feb 05, 2007 9:58 pmby Serenity
				well regrettably I'm no good with blender, but I make models using Gmax. and its free I dunno if I can convert models into what the format that you can use
			 
			
					
				
				
Posted: 
Tue Feb 06, 2007 12:09 amby thadiusofx3
				what formats can you export to?
I think i read Gmax can only export to some plasma (.p3d) format