Karl G. wrote:I agree that it was much more interesting when stats were cumulative
The only problem I see is that this also makes getting shrines early a big priority
Ender wrote:The original cumulative hp/mp system had a ton of randomness to it. (you gained a base value, then a random amount on top of that). I'm guessing we are throwing that out?
I remember one time I got a level, and gained something like 14hp, then the server got reset and I lost that xp. Next day I regained it and on that same level I received like a 39hp gain. Was a sweet feeling. (But if it went the other way, I'd have been pissed)
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