Okay, so with all the debates running around, I think it's possible that people have lost focus of what PV will become in the immediate future, and I'd like to remind everyone what the whole point is of what I'm doing. This game will, as exactly as possible, re-implement Xenimus just before the spell update that started the majority of screwing everything up. After that, we switch all of the content, change the names, make new maps, and implement MINOR adjustments to how the game works in order to balance things out. This whole new-classes and progressions idea, making LSAs work differently, etc. is cool but that IS NOT HOW THE GAME WILL WORK on the main server. Different rules can be implemented later and may become entirely different games; however, Project Volucris is about going back to where EJ went wrong--and you have to admit, he did a lot of stuff right before that otherwise we wouldn't even be here.
In other words, focus your energy on describing as much of what Xenimus USED to be like and note what you liked/didn't like about it. Don't try to create a whole new game at this point, or we'll be shooting for a moving target and this thing will NEVER get finished.