My 3D Models

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My 3D Models

Postby Spectre » Thu Dec 28, 2006 5:18 pm

Well this is my first attempt at doing 3D modelling outside of CAD and cstrike mapping. Thadius convinced me to give it a shot heheh. I'll take any kind of constructive criticism.

128 Vertices and 107 Faces

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Postby Karl G. » Thu Dec 28, 2006 5:56 pm

I must say, that is an incredible job! Great texture mapping and concept!
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Postby Serenity » Thu Dec 28, 2006 6:24 pm

If you would like I could whip up some weapon sketches for you to try out and what not.
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Postby thadiusofx3 » Thu Dec 28, 2006 6:31 pm

I told you he was good.

That was his first attempt at blender also, which made it harder for him because he's used to inventor and autocad
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Postby Serenity » Thu Dec 28, 2006 6:35 pm

I have some weapon designs about in my room somewhere and ill try to get them hosted and posted. if you would like to see them?
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Postby Spectre » Thu Dec 28, 2006 6:39 pm

Sure thing, Serenity. Ill look at any concepts you have and see what I can create. The hardest part is figuring out how to keep a low face count.

Yeah I'm used to using exact measurements when making something. I can make some pretty cool stuff in Inventor but they don't import well. This gunblade from FF VIII I did had like 2k faces when I brought it into Blender.


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Last edited by Spectre on Thu Dec 28, 2006 6:51 pm, edited 1 time in total.
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Postby Serenity » Thu Dec 28, 2006 6:43 pm

tat is truely awesome
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Postby Serenity » Thu Dec 28, 2006 7:04 pm

Image
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Postby Spectre » Thu Dec 28, 2006 7:13 pm

That's a pretty good sword sketch. Although, I don't know if I can do anything that detailed yet. Those beast heads look like they would give me a little trouble. I think it can be done, but maybe after I've gotten a little more practice with Blender.
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Postby Serenity » Thu Dec 28, 2006 7:17 pm

I figured as much, but it does give you good practice

Im working on a couple more right now
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Postby Serenity » Thu Dec 28, 2006 7:39 pm

Image

GLADIUS
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Postby Karl G. » Fri Dec 29, 2006 11:24 am

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Postby Spectre » Fri Dec 29, 2006 12:13 pm

-Model rigging cannot use blend-weights (complete bone attachment only)

-The mesh and rigging should be separable from its poses (so that a single pose can be applied to many meshes with the same rigging)

I don't have a clue what those mean lol.
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Postby Karl G. » Fri Dec 29, 2006 12:30 pm

That's okay, those are only for animated models
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Postby thadiusofx3 » Fri Dec 29, 2006 12:40 pm

rigging is the controls and skeleton for a model, which allows the animator to manipulate it

I think what he means about keeping the mesh and rigging separate from it's poses, is so we can take a single pose (or position) for a rigging and apply it to different models that have the same rigging

(for example in xenimus the -dumdance command, the models probably all have the same rigging so they can all have that pose applied to them and do the same dance instead of having to animate a dance for every single one of them)
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Postby Vitriol » Sun Dec 31, 2006 5:16 pm

do the weapons even NEED animations? they are solid, inanimate objects. They dont need reloading animations and such. (the bows will need animations though)
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Postby secretrk1313 » Sun Dec 31, 2006 7:37 pm

Hi, im also kinda new to 3D modeling, Nice sketches on Serenity's part. If you dont mind i want to try to attempt the Dragon Head Sword one. The only thing again that might be hard is the heads on the sword handle. Im attempting it anyway and i will post pictures on photobucket when im done.
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Postby Ender » Sun Dec 31, 2006 8:23 pm

Vitriol wrote:do the weapons even NEED animations? they are solid, inanimate objects. They dont need reloading animations and such. (the bows will need animations though)



the sparkly things maybe (like on Dirus Armor, in altus staff, etc.)? that's all I can think of anyhow.
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Postby secretrk1313 » Sun Dec 31, 2006 10:09 pm

Ok i finished itt, Turned out there was more pollys than i wanted to have but for not being textured i think it looks ok :?

i would like some input, especaly from the sketch artist.

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Postby Ender » Sun Dec 31, 2006 11:46 pm

That looks pretty sweet.
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Postby secretrk1313 » Mon Jan 01, 2007 2:46 am

Thanks Man, i finished Texturing it for fun a few hours after, i know they cant use this with the textures but i thought it looked cool anyway :)

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Postby thadiusofx3 » Mon Jan 01, 2007 4:01 am

how many faces?
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Postby secretrk1313 » Mon Jan 01, 2007 9:11 am

its the dragon heads that through it off but it might be able to be used, i kept the blade very low polly so it dosent look at good as some of the other parts.

vertices: 1191
Faces: 2224
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Postby thadiusofx3 » Mon Jan 01, 2007 10:28 am

to give you an idea of the number of faces, blood axe has around 70
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Postby Karl G. » Mon Jan 01, 2007 11:02 am

Keep this version, and try making a low-poly one too! We may have need for cinematic-quality stuff in the future.
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