Just some suggestions and ideas.

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Just some suggestions and ideas.

Postby marzuku » Sun Mar 08, 2009 8:51 am

Went trolls at lvl 10 found out that they hurt a little but it was fine grinding them until i had 5k left and i started lagging, then suddenly if i had just an inch of delay it would mean my death, had azuremist mitts or something lost them my russet rapier bone mail, everything lawl just by lagging inn trolls two times.

Suggesting that the trolls dont respawn that quikly so you get to clear one spot move down clear that and come back to more trolls instead of them spawning in your face.

the bug when u can walk though fences Still works i just spam click the other side and it works:)

Putesco gives me a lag of 10 seconds(only 3 seconds are deadly were i grind) if you press it more than once within a short period of time.

Troll spot seemed a lil empty, you could remove the trees there and put som dirt spots and some "furniture" like chopped down trees bonfire with a dead human being cooked. and the trolls could be more gray-ish, they all reminded me of Big indians and orcs(cuz of the green)

Graveyard could need some darker texture dirt, and probably some kind of holes which would resemble something having escaped from the grave.

also i think there should be like 3-4 gates to the GY.

ill try getting some skills on Blender etc to create something myself and i could post it later.
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Re: Just some suggestions and ideas.

Postby Joe M. » Sun Mar 08, 2009 11:45 am

Items are still a little quick to disappear, both those from monsters and those Player drops on death. Items dropped on death last for such a short time that, having died in Trolls, I can hardly run back from town before they disappear: a couple times I've made it back just to see my stack disappear in front of my eyes!
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Re: Just some suggestions and ideas.

Postby marzuku » Sun Mar 08, 2009 12:08 pm

Joe M. wrote:Items are still a little quick to disappear, both those from monsters and those Player drops on death. Items dropped on death last for such a short time that, having died in Trolls, I can hardly run back from town before they disappear: a couple times I've made it back just to see my stack disappear in front of my eyes!



yeah that's a big issue for me as well sometimes the velo spell makes me run like 20 feet away from the corpse and the items which i wanted to pick up disappear.

and Joe's problem of loosing loot, sometimes the mobs pick em up which is great cause it gives you the kind of "Who stole my gear" insight :D though it should last longer before the disappear from the ground when dropped.

Could we By the way set up some kind of Trade channel where people could trade gear and give gear and brag about items they found?
Also a list of the most normal items and rares? this would give people some kind of Idea of what they can look forward to when they finally can grind spots.
should not include drop spot though, has to be a lil random.
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Re: Just some suggestions and ideas.

Postby Joe M. » Sun Mar 08, 2009 1:00 pm

We'll be getting the Bazaar soon enough.
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Re: Just some suggestions and ideas.

Postby marzuku » Sun Mar 08, 2009 1:09 pm

Ideas for what the different stats could achieve.

Strength = increases amount of dmg you inflict upon any foe, also lets you wear certain plated armors which require strength to be carried.

Agility = increases the speed of your character, at like 30 agility ones whirlwind would be upgraded in speed and you could do them faster(needed for pvp)
also could be the source of attack power for a ranger type class, like rogue, thief, ranger, assassin.

Constitution = increases the amount of health points the character has, should be a bonus when you hit 21 constitution like on Xenimus.

Intellect = increases the amount of dmg you can deal with spells, also should allow something special like opening an encrypted door to a dungeon or something later on similar to the read skill on Xen so you would need a Sorceror or something like that with you for that.

Wisdom = increases the amount of magic energy the character has.



Here are some small ideas i had for another game i was trying to develop but grew bored with, hoping you can steal some of the basic spell names and character visions i had.

Knight: a heavy armoured class can wear swords and blunt weapons and wear shields and has minor magic energy.
Learns Storm step a fast attack which intercepts the target and stuns them for 1 second.
Also learns Whirlwind which is when the Knight swings his weapon in a circular movement to attack all nearby enemies.

Warrior: a Heavy armoured class which focuses on body strength more than mental strength
Learns whirlwind minor strength buffs and can wear any kind of armour and weapon, learns Stormstep, has a Rage pool rather than a mana pool.

Monk: Martial arts blunt weapons and fist weapons and have huge varieties of self-defence buffs, learns: Lightning step a series of fast moves which is unnoticeable by the naked eye.

Mage: spell casters, Learns fireballs, frost spikes, beams and buffs uses staffs and wands, swords, daggers not for fighting but to improve magical abilities. Learns teleport which transports the caster to another location.

Blood dancer: A Melee/summoner hybrid which Incarnates hordes of Flesh demons through the body of his slain victims, uses Maces, swords and can enhance the abilities of his flesh demons and can cast blood diseases upon his enemies. Learns Blood foot, the Blood dancer runs faster not even caring that he is pressing himself to his limit.

Necromancer: A spell caster/summoner hybrid which uses Black magic to reincarnate the fallen in skeletal form through the bodies of his victims, skeletons improve with talents. Casts harmful spells and curses. Learns Bone prison Bone Armor etc.

Druid: Natural spell casters able to dominate the mind of animals, use Maces, staffs and The powers of nature Lightning, Tree spikes etc, can also heal, can be set up by skills to be a hybrid between melee and spell caster can also change form to bears, wolfs etc. can dash in wolf form.

Rangers: able to cloak themselves near Firm objects like stones, walls, bushes, trees but the cloaking disappears once he uses spells or is hurt.
Mainly use bow???s for hunting but can also use Rapiers and daggers and hits fast and causes critical hits because of his huge agility pool.
Learns Sprint.
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Re: Just some suggestions and ideas.

Postby Rabit561 » Sun Mar 08, 2009 8:40 pm

marzuku wrote:Ideas for what the different stats could achieve.

Strength = increases amount of dmg you inflict upon any foe, also lets you wear certain plated armors which require strength to be carried.

Agility = increases the speed of your character, at like 30 agility ones whirlwind would be upgraded in speed and you could do them faster(needed for pvp)
also could be the source of attack power for a ranger type class, like rogue, thief, ranger, assassin.

Constitution = increases the amount of health points the character has, should be a bonus when you hit 21 constitution like on Xenimus.

Intellect = increases the amount of dmg you can deal with spells, also should allow something special like opening an encrypted door to a dungeon or something later on similar to the read skill on Xen so you would need a Sorceror or something like that with you for that.

Wisdom = increases the amount of magic energy the character has.



Here are some small ideas i had for another game i was trying to develop but grew bored with, hoping you can steal some of the basic spell names and character visions i had.

Knight: a heavy armoured class can wear swords and blunt weapons and wear shields and has minor magic energy.
Learns Storm step a fast attack which intercepts the target and stuns them for 1 second.
Also learns Whirlwind which is when the Knight swings his weapon in a circular movement to attack all nearby enemies.

Warrior: a Heavy armoured class which focuses on body strength more than mental strength
Learns whirlwind minor strength buffs and can wear any kind of armour and weapon, learns Stormstep, has a Rage pool rather than a mana pool.

Monk: Martial arts blunt weapons and fist weapons and have huge varieties of self-defence buffs, learns: Lightning step a series of fast moves which is unnoticeable by the naked eye.

Mage: spell casters, Learns fireballs, frost spikes, beams and buffs uses staffs and wands, swords, daggers not for fighting but to improve magical abilities. Learns teleport which transports the caster to another location.

Blood dancer: A Melee/summoner hybrid which Incarnates hordes of Flesh demons through the body of his slain victims, uses Maces, swords and can enhance the abilities of his flesh demons and can cast blood diseases upon his enemies. Learns Blood foot, the Blood dancer runs faster not even caring that he is pressing himself to his limit.

Necromancer: A spell caster/summoner hybrid which uses Black magic to reincarnate the fallen in skeletal form through the bodies of his victims, skeletons improve with talents. Casts harmful spells and curses. Learns Bone prison Bone Armor etc.

Druid: Natural spell casters able to dominate the mind of animals, use Maces, staffs and The powers of nature Lightning, Tree spikes etc, can also heal, can be set up by skills to be a hybrid between melee and spell caster can also change form to bears, wolfs etc. can dash in wolf form.

Rangers: able to cloak themselves near Firm objects like stones, walls, bushes, trees but the cloaking disappears once he uses spells or is hurt.
Mainly use bow???s for hunting but can also use Rapiers and daggers and hits fast and causes critical hits because of his huge agility pool.
Learns Sprint.


I don't think you should just get a simply get a bonus of anything from a stat just from gaining it, I think you should have to go through a bad bum dungeon for it to even count. (like shrines in Xen)

I think a Knight and a warrior should be built into the same char, you just build him from the ground, up and at some point you are classified as this certain "kind of fighter"

I like the thought of a blood dancer, and it sounds like he would be a cannibal lol (perfect for PKing ^^), which would be AWESOME :D to eat the other person after you PKed them OMG (so far passed epic)

Necro's? Been playing a little to much D2 have we? lol, #### Necro's! lol
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Re: Just some suggestions and ideas.

Postby marzuku » Mon Mar 09, 2009 4:42 am

Rabit561 wrote:I don't think you should just get a simply get a bonus of anything from a stat just from gaining it, I think you should have to go through a bad bum dungeon for it to even count. (like shrines in Xen)

I think a Knight and a warrior should be built into the same char, you just build him from the ground, up and at some point you are classified as this certain "kind of fighter"

I like the thought of a blood dancer, and it sounds like he would be a cannibal lol (perfect for PKing ^^), which would be AWESOME :D to eat the other person after you PKed them OMG (so far passed epic)

Necro's? Been playing a little to much D2 have we? lol, #### Necro's! lol


Necro's lol indeed :twisted: yeah Knight and warrior could be the same class, though my vision was knight being some kind of a paladin who could use two/one handed swords two/one handed maces, and Warrior some kind of a melee only who could use all weapons and his health pool and defence would be greater cause he would gain defence from str and be able to use better weapons than a knight.

Blood dancer was kinda my only original idea on this game, tried a game named "Mythos" some kind of Diablo replica(made by the developers who left blizzard) were there was a class which could summon blood minions out of his victims carcas, was awsome grinding with the class cause you would have powerup abilities which would make the minions stronger and they followed you doing as they were told.
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Re: Just some suggestions and ideas.

Postby Rabit561 » Mon Mar 09, 2009 9:25 pm

marzuku wrote:
Rabit561 wrote:I don't think you should just get a simply get a bonus of anything from a stat just from gaining it, I think you should have to go through a bad bum dungeon for it to even count. (like shrines in Xen)

I think a Knight and a warrior should be built into the same char, you just build him from the ground, up and at some point you are classified as this certain "kind of fighter"

I like the thought of a blood dancer, and it sounds like he would be a cannibal lol (perfect for PKing ^^), which would be AWESOME :D to eat the other person after you PKed them OMG (so far passed epic)

Necro's? Been playing a little to much D2 have we? lol, #### Necro's! lol


Necro's lol indeed :twisted: yeah Knight and warrior could be the same class, though my vision was knight being some kind of a paladin who could use two/one handed swords two/one handed maces, and Warrior some kind of a melee only who could use all weapons and his health pool and defence would be greater cause he would gain defence from str and be able to use better weapons than a knight.

Blood dancer was kinda my only original idea on this game, tried a game named "Mythos" some kind of Diablo replica(made by the developers who left blizzard) were there was a class which could summon blood minions out of his victims carcas, was awsome grinding with the class cause you would have powerup abilities which would make the minions stronger and they followed you doing as they were told.


I'm intrigued in the Blood Dancer.. What if you had this ability to make a kind of armor of the body (only reference I can think of is in Naruto) where Gara compacts sand onto his body (LuL) but instead we would create blood armor/flesh armor.. Since Mages get Egg/Bubble.. I think it would look majorly Bad bum :mrgreen:

I hope Karl would agree with me, cause I've never seen a game with such a character!

even though, Necromancer and Blood Dancers kind of sound like the same thing.. Or at least a Fighter/Necromancer Hybrid or Assassin/Necromancer Hybrid, somthing like that.. So I don't think we should have both..

If Karl think's he'll do it I'll do some hard thinking for spells/moves on the class :mrgreen:
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Re: Just some suggestions and ideas.

Postby marzuku » Tue Mar 10, 2009 2:18 am

Rabit561 wrote:
I'm intrigued in the Blood Dancer.. What if you had this ability to make a kind of armor of the body (only reference I can think of is in Naruto) where Gara compacts sand onto his body (LuL) but instead we would create blood armor/flesh armor.. Since Mages get Egg/Bubble.. I think it would look majorly Bad bum :mrgreen:

I hope Karl would agree with me, cause I've never seen a game with such a character!

even though, Necromancer and Blood Dancers kind of sound like the same thing.. Or at least a Fighter/Necromancer Hybrid or Assassin/Necromancer Hybrid, somthing like that.. So I don't think we should have both..

If Karl think's he'll do it I'll do some hard thinking for spells/moves on the class :mrgreen:


Necromancer has nothing incommon with the blood dancer at all! :shock:

a blood dancer does not revive the dead but he Twists the dead and summon horrifying minions upon the world using the blood of the slain.

he can also use the vital energy stored within his own blood to create Powerfull armors and spells.
You might say he twists the very essence of life to the limit!

Blood feast = the blood dancer feasts on the corpse of a slain nearby, gaining healt(body disappears and blood on ground left)

Armor of slain = using some of his own vital energy and a corpse nearby the blood dancer coagulates blood around him hardening it until it becomes a kind of armor as fearsome as it is protecting.

Also found a picture of how i thought the blood Dancer would look!
Give me your opinion:
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