October 15 - 3.6.0 is Out!

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October 15 - 3.6.0 is Out!

Postby Karl G. » Thu Oct 15, 2009 5:18 pm

Changes include:
  • You can now LEAP over a pit, or over water! Just keep casting it, and you'll get a *poof* that lets you keep going. Watch out--if you stop you'll fall!
  • 1H throwing weapons are fixed
  • Fury, Quickness now work as they should
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Re: October 15 - 3.6.0 is Out!

Postby LEXIC » Thu Oct 15, 2009 7:12 pm

Why did you nerf weapon damage? Now it seems spell damage does way more then melee. Before it was more balanced.
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Re: October 15 - 3.6.0 is Out!

Postby Karl G. » Thu Oct 15, 2009 8:42 pm

What specifically are you referring to? I adjusted all damages to make the spread between different styles more apparent, but the overall damages should have remained about where they were.


Also: I've uploaded a fix for the leaping front-flip that will make it much more natural to go over pits.
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Re: October 15 - 3.6.0 is Out!

Postby marzuku » Fri Oct 16, 2009 12:08 am

Karl G. wrote:What specifically are you referring to? I adjusted all damages to make the spread between different styles more apparent, but the overall damages should have remained about where they were.


Also: I've uploaded a fix for the leaping front-flip that will make it much more natural to go over pits.


if you fixxed throwing wepons why dont you fix the overall damage of melee class? a difference of about 80 dmg isnt that awsome.
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Re: October 15 - 3.6.0 is Out!

Postby Karl G. » Fri Oct 16, 2009 5:25 am

marzuku wrote:
Karl G. wrote:What specifically are you referring to? I adjusted all damages to make the spread between different styles more apparent, but the overall damages should have remained about where they were.


Also: I've uploaded a fix for the leaping front-flip that will make it much more natural to go over pits.


if you fixxed throwing wepons why dont you fix the overall damage of melee class? a difference of about 80 dmg isnt that awsome.


Be more clear. I have no idea what you are talking about, and adding extra x's to words doesn't help.
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Re: October 15 - 3.6.0 is Out!

Postby Erich » Fri Oct 16, 2009 7:55 am

Karl G. wrote:adding extra x's to words doesn't help.


lulz


Marz, I believe you are referring to the difference between a caster's damage and a melee character's damage. Beta is a nice acronym for Balancing, Equilibrium, Testing, and Analysis. We realize that there are damage adjustments that need to be made in the game; however, we want to gather adequate amounts of data from players killing monsters (all damages, kill times, xp rates, etc. are tracked by the server) and analyze it before we make such a drastic change to overall damage for a class.

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Re: October 15 - 3.6.0 is Out!

Postby LEXIC » Fri Oct 16, 2009 9:37 am

Nerfing increase speed no duel wielding doesn't make sense. It was find the way it was. Now mages do way more damage per second than weapon users.
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Re: October 15 - 3.6.0 is Out!

Postby Morn » Fri Oct 16, 2009 9:41 am

LEXIC wrote:Nerfing increase speed no duel wielding doesn't make sense. It was find the way it was. Now mages do way more damage per second than weapon users.


In case you missed Erich's posts, it will all be balanced out after the data is analyzed.

Mage dmg is supposed to be higher to make up for lower HP. It is imbalanced too high but it's something that can only be fixed after they look at leveling speeds over a longer period
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Re: October 15 - 3.6.0 is Out!

Postby LEXIC » Fri Oct 16, 2009 10:37 am

Morn wrote:
LEXIC wrote:Nerfing increase speed no duel wielding doesn't make sense. It was find the way it was. Now mages do way more damage per second than weapon users.


In case you missed Erich's posts, it will all be balanced out after the data is analyzed.

Mage dmg is supposed to be higher to make up for lower HP. It is imbalanced too high but it's something that can only be fixed after they look at leveling speeds over a longer period



So why has melee damage been tweeked 2-3 times in the past 24 hours than?
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Re: October 15 - 3.6.0 is Out!

Postby ffrank » Fri Oct 16, 2009 10:39 am

So that they can try to find the right balance for melee, its still a work-in-progress.
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Re: October 15 - 3.6.0 is Out!

Postby Morn » Fri Oct 16, 2009 11:06 am

I have a theory that they want to get meelee right, it requires less data to know what is going on, and then adjust magic to meet meelee's standards after they've seen all of meelee's stats, or maybe they are working on something with magic that adjusting magic right now that would #### up their calculations if they adjusted magic, then again I could be sticking my foot in my mouth and it's just not their priority right now.

It's a beta release and if I understand right, they are still in college and/or working on top of creating this game. Be a little patient.
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Re: October 15 - 3.6.0 is Out!

Postby Erich » Fri Oct 16, 2009 12:24 pm

LEXIC wrote:Nerfing increase speed no duel wielding doesn't make sense. It was find the way it was. Now mages do way more damage per second than weapon users.

Has anyone really been far even as decided to use even go want to do look more like?

Morn wrote:I have a theory that they want to get meelee right, it requires less data to know what is going on, and then adjust magic to meet meelee's standards after they've seen all of meelee's stats, or maybe they are working on something with magic that adjusting magic right now that would #### up their calculations if they adjusted magic, then again I could be sticking my foot in my mouth and it's just not their priority right now.

Yes, we are currently working on tweaking melee damages to get all combinations of weapons having the damage and speed we want them to in the game. If we adjusted magic damage right now without first having the basis knowledge of correct damages for melee characters, all it would result in is more whining =P

Morn wrote:It's a beta release and if I understand right, they are still in college and/or working on top of creating this game. Be a little patient.

Very true. I had a Bioethics paper due Wednesday, Materials science and Stats midterm Thursday, Materials science lab writeup due next Monday, Multivariable vector calculus midterm next Tuesday... and I have no where near the busy schedule my brother has.

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Re: October 15 - 3.6.0 is Out!

Postby LEXIC » Fri Oct 16, 2009 3:26 pm

It takes way too long for warriors to kill stuff now with speed being nurfed. I do 1 spin like every second. Even with 1 Holy Knife which is a fast weapon, warriors are still slow as poo.
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Re: October 15 - 3.6.0 is Out!

Postby Joe M. » Fri Oct 16, 2009 3:39 pm

It takes way too long for warriors to kill stuff now with speed being nurfed. I do 1 spin like every second. Even with 1 Holy Knife which is a fast weapon, warriors are still slow as poo.

What's your level/stats? If you think you're too slow, you might try raising your Agility--that will speed up your attacks by a lot.
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Re: October 15 - 3.6.0 is Out!

Postby LEXIC » Fri Oct 16, 2009 3:43 pm

I have 21 agility right now, but comparing my hitting to this newb that was hitting me back with 14 agility there wasn't any noticeable difference, and I was wearing gloves with 10% attack speed as well.
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Re: October 15 - 3.6.0 is Out!

Postby ffrank » Fri Oct 16, 2009 7:30 pm

The velocity buff from adepts speed up the spin significantly.
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Re: October 15 - 3.6.0 is Out!

Postby Joelshup » Fri Oct 16, 2009 7:52 pm

But the point is why was it nerfed? I know the developers are trying to find a balance of speed and damage but this speed right now is WAY to slow. It made my xp grinding twice as hard.

Velocity does speed it up and that's great and all but I shouldn't have to keep asking an adept every 5 min to get it so I can at least xp grind properly.

I also have 21 agil, level 25 though, and have 10% from gloves. I feel that I shouldn't have to put any more points in to agility to be honest.

The 10% attack speed brings me to a point off topic but I think should be addressed.

Why is it that Holy Gloves, a level 20 item, have the same amount of armor and +10% attack speed just like Earth Gloves or Fiery Gloves? I would assume that since these gloves are a higher level and quality should give more armor and attack speed. I find that this should be looked at please.
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Re: October 15 - 3.6.0 is Out!

Postby Erich » Sat Oct 17, 2009 7:58 am

As regards spin speed... wat? I just logged on to my char (24 agility, 10% gloves, level 17) and equipped a bronze dagger for testing (same speed as holy knives) and did 29 attacks in 15 seconds = approximately 2 attacks per second. This is relatively fast compared to what *I* use for hunting, which is an Earth Splitter (2H) which did 14 attacks in 15 seconds = approximately 1 attack per second (half of the speed of the dagger).

As regards being warriors being "slow as poo".. stop building a strength character and build an agility character instead if you want to be faster and hit less hard.

Post your average damage per swing and average swings per second if you actually want some feedback. It might be that you only hit once per second, but if you hit for 29847 damage, nobody is going to give you any pity.

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Re: October 15 - 3.6.0 is Out!

Postby Karl G. » Sat Oct 17, 2009 8:03 am

Joelshup wrote:But the point is why was it nerfed? I know the developers are trying to find a balance of speed and damage but this speed right now is WAY to slow. It made my xp grinding twice as hard.

Velocity does speed it up and that's great and all but I shouldn't have to keep asking an adept every 5 min to get it so I can at least xp grind properly.

I also have 21 agil, level 25 though, and have 10% from gloves. I feel that I shouldn't have to put any more points in to agility to be honest.

The 10% attack speed brings me to a point off topic but I think should be addressed.

Why is it that Holy Gloves, a level 20 item, have the same amount of armor and +10% attack speed just like Earth Gloves or Fiery Gloves? I would assume that since these gloves are a higher level and quality should give more armor and attack speed. I find that this should be looked at please.


I adjusted the delays in the last version while trying to balance out weapon damage and, after playing for a while, I agree that it was a tad slower than I had hoped. It's amazing how big of an effect a few tenths of a second has. That said, you could stand to add a lot more agility; 21 is by no means high.

As far as the gloves go, they were accounting for a very small percentage of ones armor which is why they all had almost the same stats. This has been adjusted.
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Re: October 15 - 3.6.0 is Out!

Postby Joelshup » Sat Oct 17, 2009 11:22 am

Erich wrote:As regards spin speed... wat? I just logged on to my char (24 agility, 10% gloves, level 17) and equipped a bronze dagger for testing (same speed as holy knives) and did 29 attacks in 15 seconds = approximately 2 attacks per second. This is relatively fast compared to what *I* use for hunting, which is an Earth Splitter (2H) which did 14 attacks in 15 seconds = approximately 1 attack per second (half of the speed of the dagger).

As regards being warriors being "slow as poo".. stop building a strength character and build an agility character instead if you want to be faster and hit less hard.

Post your average damage per swing and average swings per second if you actually want some feedback. It might be that you only hit once per second, but if you hit for 29847 damage, nobody is going to give you any pity.

~Erich


Of course you're attacking that fast you're using a dagger and have 24 agility :D. I understand why the changes have been made and since I gained some levels and knowing how Fury/Wrath/Rage works finally, I see how there is no need for the attack speed to be what it used to be.

Karl G. wrote:I adjusted the delays in the last version while trying to balance out weapon damage and, after playing for a while, I agree that it was a tad slower than I had hoped. It's amazing how big of an effect a few tenths of a second has. That said, you could stand to add a lot more agility; 21 is by no means high.

As far as the gloves go, they were accounting for a very small percentage of ones armor which is why they all had almost the same stats. This has been adjusted.


Wow 1/10 of a second huh? I can't believe that myself. But like I said to Erich I understand why you made the melee speed changes :D.
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Re: October 15 - 3.6.0 is Out!

Postby ven » Sat Oct 17, 2009 9:59 pm

Dang .. today was my birthday and it's almost over and all I get to do is write a damn criminal justice paper..... no fun for me
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