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Re: Experience loss

PostPosted: Sun Feb 17, 2008 7:34 pm
by ziggman
i kinda like that idea too. perhaps the more you die the longer the "debt" lasts?

Re: Experience loss

PostPosted: Mon Feb 25, 2008 11:24 am
by Rabit561
ziggman wrote:i kinda like that idea too. perhaps the more you die the longer the "debt" lasts?


Yea but their should definately be a limit to dept.. Depending on your level, depends how much dept you gain, and you wouldn't start gaining dept till.. I'll say 5, ( I have'nt seen the interface for volucris yet but the XP bar would be yellow and how ever much dept you have would be a red line above the xp bar... OR you can put a dept count somwhere around the xp bar..

You can throw in anything you think could be add or is necessary..

But definitely shouldn't have xp loss, which is a total buzz kill =[

Re: Experience loss

PostPosted: Sat Apr 26, 2008 8:25 am
by Simpo
lsa's should be rare, but not too rare.

o0o0o, wouldent that be fuckin RISKY hunting without one! GOOD GOD!

haah tha thrills of being poor, luv it!

Re: Experience loss

PostPosted: Fri Jun 27, 2008 5:07 am
by kuba
What an original idea! This idea would work great for PV, it's basically taking Xenimus's system and making it better in the sense that..
- Players don't get deleveled but still "lose xp" (or "gain debt")
- Players don't have to "make-up" lost exp. This was very frustrating in xen because you literally just felt like you were just robbed of a couple hours of your life. With a system like this you can still gain exp, and even level up, but at a slower-rate until the debt is cleared.

As for the amount of exp-loss (or debt-gained) I think it should be 0-5% w/ an LSA, 10-20% without.