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Stick Stickly's Synopsis (new content - 4:40pm - 11/7)

PostPosted: Thu Nov 05, 2009 7:27 am
by Stick Stickly
Edit: changed to make one big post with concerns instead of making a crap ton of posts in the future.

Evidyon ideas/concerns

Disclaimer: these are not complaints, just mere concerns and/or suggestions. They may be already said before and I just missed a previous post. Please correct and/or inform me if my information is incorrect or subject to change. I will continue to update as I level up. Also I understand it's still early beta and everything is subject to change, I'm just merely pointing out things I'd like to see changed.

-new-

Have had some serious lag issues lately. East of hard liches I can do but with lag, I get destroyed. Any answer to why the lag is so bad?

if possible, make it so you can move the hp/mp/exp bar where you want it. Sometimes I may miss my hp is low cause of far it is in the corner. Custom interface.

this may make the game easier but what do you think about color coordinating mobs names correlating to difficulty. Example: you're exploring and you find a new area and you find mobs with red in their name. You think cool I'll check back in a few levels to see if I can take these. I've had a few incidents with mobs there were 2x as strong as the neighboring mobs and I went to attack them and they destroyed me because I had no clue. What do you guys think?

in game map! With only areas you've discovered, nothing else. Not even black out areas that you haven't been, just land you've stepped on

More merchants - who sell gear, pots, charms, etc. Who also buy stuff. (I haven't seen any. Outside the two on square, are there more?)

Better walk animations

More variety of mobs (though if I read correctly, this is a test map)

Chaos/good alignment - mac had some good ideas. I like the one evil town where merchants have jacked up prices but should have no safe square. Outlaw points would be cool as well. Dropping 2/3 pieces of gear instead of just one or all. You don't wanna screw people over completely that will be paying to play your game but you also don't want them ruining it for others.

Xp in general is sort of fast for a cap of 35 but again, if I read correctly Karl said 100+ levels, correct me if wrong. Party xp prolly needs to be adjusted too, seems overpowered.

Some graphics such as walls you can get stuck in, prolly need to be fixed.

When killed by mobs they should patrol around your corpse instead of standing on you. It'll at least give you some chance to get up and survive

Will add more as I continue to play

Re: Stick Stickly's Synopsis

PostPosted: Thu Nov 05, 2009 8:15 am
by willy nilly
lol at disclaimer but yeh nice synopsis.

Re: Stick Stickly's Synopsis

PostPosted: Thu Nov 05, 2009 8:16 am
by Morn
Stick Stickly wrote:More merchents - who sell gear, pots, charms, etc. Who also buy stuff. (I haven't seen any. Outside the two on square, are there more?


Consumable market is controlled by the guilds, you have to buy those from the guilds, that is the point of the geosids. EVERYONE is a merchant

Some graphics such as walls you can get stuck in, prolly need to be fixed.


For the most part, this has been fixed, if you find yourself getting stuck often, let Karl know where, I think this is most likely in troll cave because I don't get stuck in Crypt anymore

When killed by mobs they should patrol around your corpse instead of standing on you. It'll at least give you some chance to get up and survive.


Yup, but Karl hasn't programmed behavoir into the mobs yet. That is going to take some time when it becomes a priority.

Re: Stick Stickly's Synopsis

PostPosted: Thu Nov 05, 2009 8:18 am
by marzuku
like that at least one person gave my "outlaw" town idea a thought.. overall a good sypnosis.

Re: Stick Stickly's Synopsis

PostPosted: Thu Nov 05, 2009 8:20 am
by Stick Stickly
It's an awesome idea. I. Remember back in the day a scallion cleric in xen would just destroy everyone and no
one would try to ban up and stop him. If you have a reason to work together, people will.

Re: Stick Stickly's Synopsis

PostPosted: Thu Nov 05, 2009 8:47 am
by marzuku
Stick Stickly wrote:It's an awesome idea. I. Remember back in the day a scallion cleric in xen would just destroy everyone and no
one would try to ban up and stop him. If you have a reason to work together, people will.


which is why the outlaw towns will create like two communities where people fight eachother at own will, and if you want you can easily change sides just by killing.

Also the bounty hunter idea would encourage people to hunt down evil peps.

Re: Stick Stickly's Synopsis (new content - 10:30am - 11/6)

PostPosted: Fri Nov 06, 2009 9:31 am
by Stick Stickly
Added a couple new ideas/concerns

Re: Stick Stickly's Synopsis (new content - 10:30am - 11/6)

PostPosted: Fri Nov 06, 2009 10:13 am
by Morn
Stick Stickly wrote:if possible make /all /monsters affect single target not just multiple damage


It's possible, but it's intentionally not so. You need to be careful where you click. The reason for this is so that you can enter pvp with only one click

Re: Stick Stickly's Synopsis (new content - 10:30am - 11/6)

PostPosted: Fri Nov 06, 2009 10:51 am
by Stick Stickly
All alright then! Makes you play smart, sounds good.

Re: Stick Stickly's Synopsis (new content - 10:30am - 11/6)

PostPosted: Sat Nov 07, 2009 3:40 pm
by Stick Stickly
Have had some serious lag issues lately. East of hard liches I can do but with lag, I get destroyed. Any answer to why the lag is so bad?