Moderator: Joe M.
marzuku wrote:The mini update you made Karl was awsome man, now if you can only implement a currency system which is easy to handle(i suggest Copper,silver,Gold)
And shopkeepers along with some more space so people wont crash into eachother and you can almost release this baby man
Got a question though, is it possible to implement something to the config? like Cursor movement ? (no biggy man just thought it was not that fast)
Joe M. wrote:I think the damage should be good enough to work with as it is for now (it seems that way to me--but then again I like the low damage.
Joe M. wrote:Solomon is built to be a tank, not a pker. I'm shooting for high CON/WIS and low INT/AGI. Right now I'm boosting my AGI 'cause it's a bit low, but I plan to be unkillable soon enough.
I just started a new caster designed for AGI/INT, though, and look forward to seeing how he develops. Name is Teurkos (after a particular Homeric hero).
But I am finding caster damage to be pretty low. It's impracticable for me to kill Blade Horrors with spells at lvl 3--it takes too many Incendias. Oh well, like I said--probably good enough to go on for now, even if it's a little inconvenient.
Joe M. wrote:That's certainly part of the problem. That's why the real balancing has to wait. But he'll be a (magic-based) tank nonetheless: with as high of a WIS as he has his defensive spells should be very powerful.
Good luck finding those bejeweled rings! Since the rare drop was lowered so much I've hardly found any rings at all. You'll have best luck with gear (if not EXP) hunting Mons/Spirits.
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