I think I brought this up in a different topic but I thought since it kind of came up again I would give it a shot..
There is a pretty big problem in Xenimus itself (I think it is lol) or at least it was at the time, which is the experience Loss after you die, I didn't think it was very fun for a character to loose a large chunk of XP just from dieing once, maybe again from trying to retrieve their dropage lol, and I came up with this after playing a few other games.. Which is instead of "Loosing Experience" you would instead gain debt..
(If you don't really know what this means you don't have to read the next line)
Which means if/when you die in game you instead gain debt (duh) and during this dept you can Still gain XP but at half the speed and the other 50% would go towards the debt (Or what ever amount would be better.. 40 xp /60 dept 30/70 70/30, I kind of think it should be 10/90 lol but whatever)
This would stop all the de-leveling and since you already drop gear when you die, and I don't see why you should loose Experience as well as gear, it's just not cool (Although dieing shouldn't be a parade, unless it's in a PVP party )
What do you guys think?
(I was thinking of making this a poll, but since this is just an IDEA for now, lets just talk about it )