Morn wrote:Atm I am hesitant to pursue what I consider my ideal build
a) There will be a stat reset after all balancing has been completed (as stated by Karl)
b) The "cap" of a stat is more like an exponential decay curve. (example:
http://people.sinclair.edu/nickreeder/e ... ntialI.gif - ignore the labeling of the axis, just the shape of the graph) Each additional point will give you a smaller and smaller increase in attack speed/damage/magic/whatever as you proceed farther down the curve.
On this note, keep in mind that DPS is Damage/Second. For example, if you are a warrior, then you might want to consider not putting all of your points into either strength(damage) or agility(speed) because at a certain point (I'm not sure of what that point is, mind you) it will be more beneficial to your DPS to put your point into the other stat.
Let's make some numbers up!
e.g. 150str 10agi warrior currently has 1000 damage on a 2 second delay = 1000/2 = 500DPS. +1 str will give +1 damage and +1 agi will give -0.1 delay, so:
Strength option: (1001)/(2) = 500.5 DPS
Agility option: (1000)/(1.9) = 526.32 DPS
so it would be more beneficial for that warrior to put the point into agility at this stage.
I'm not sure what the real numbers are, but you get my point =P
[edit] grammar