by Draco » Mon Oct 13, 2008 12:41 pm
Slapping gems into equipment pieces is something that's been done repeatedly time and time again... with stacked effects of the same thing... in my opinion it's overused and dulled.
Allowing players to carry gems like this on them, to have effects and if one breaks, just equipping another one is a simple way players can have special effects on their characters without having to go through the whole socketing ur equipment, slapping a gem in, or whatever type of system other games have tried to get away with this... this would be as simple as equipping an LSA or a bag from xen... which a lot of people didn't have a big problem with.
Why I chose breaking rather than recharging permanent:
If it breaks, just equip another one... granted you didn't die and drop it, then someone took them; it's Simple.
I'd carry a few of 2 or 3 different gems on me, depending on what I was doing and if my current one broke.
Allowing them to break would allow them to be in the game in good quantities... rather than making them really rare and rechargable, forcing only the richer players to own them, and not letting the player easily switch between them.
If you want professions... relics could be made and sold to give other players benefits, sure.
Making them break would also add to the "crap!!!" factor Xen used to have; if you end up in a really dangerous area, it's scary to think that if you DO happen to get out alive, your rarer prized relic might break if you take too much damage that fast, unless you can unequip it in time.
In the Xen system (as an example) it's kind of hard to degrade +1 HP Regen on a relic if you've been using it for a while... unless you just have it a reduced chance it will actually regenerate during that second... or something...
Worrying about constantly keeping your gems or relics recharged and full potential in all ways possible just adds stress to the game... it's the main reason why I don't like durability or World of Warcraft at all.